Sound.attachSound()
681
Event handler summary for the Sound class
Constructor for the Sound class
Availability
Flash Player 5.
Usage
new Sound([
target:Object
])
: Sound
Parameters
target
The movie clip instance on which the Sound object operates. This parameter
is optional.
Returns
A reference to a Sound object.
Description
Constructor; creates a new Sound object for a specified movie clip. If you do not specify a target
instance, the Sound object controls all of the sounds in the movie.
Example
The following example creates a new Sound object called
global_sound
. The second line calls
setVolume()
and adjusts the volume on all sounds in the movie to 50%.
var global_sound:Sound = new Sound();
global_sound.setVolume(50);
The following example creates a new Sound object, passes it the target movie clip
my_mc
, and calls
the
start
method, which starts any sound in
my_mc
.
var movie_sound:Sound = new Sound(my_mc);
movie_sound.start();
Sound.attachSound()
Availability
Flash Player 5.
Usage
my_sound
.attachSound("
idName
"
:String
)
: Void
Event handler
Description
Sound.onID3
Invoked each time new ID3 data is available.
Sound.onLoad
Invoked when a sound loads.
Sound.onSoundComplete
Invoked when a sound stops playing.
Summary of Contents for FLEX
Page 1: ...Flex ActionScript Language Reference ...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0 ...
Page 76: ......
Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally ...
Page 135: ...case 135 See also break default strict equality switch ...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while ...
Page 808: ...808 Chapter 7 ActionScript for Flash ...
Page 810: ...810 Appendix A Deprecated Flash 4 operators ...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code ...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values ...
Page 822: ...822 Index ...