warpMode 1089
volume (Windows Media)
Usage
-- Lingo syntax
windowsMediaObjRef
.volume
// JavaScript syntax
windowsMediaObjRef
.volume;
Description
Windows Media sprite property; determines the volume of a Windows Media sprite.
The value of this property is an integer that ranges from 0 (mute) to 7 (loud).
You can also set this property using the Control > Volume menu in Director.
Example
This statement sets the volume of sprite 7 to 2:
-- Lingo syntax
sprite(7).volume = 2
// JavaScript syntax
sprite(7).volume = 2;
See also
Windows Media
warpMode
Usage
-- Lingo syntax
spriteObjRef
.warpMode
// JavaScript syntax
spriteObjRef
.warpMode;
Description
QuickTime VR sprite property; specifies the type of warping performed on a panorama.
Possible values are
#full
,
#partial
, and
#none
.
This property can be tested and set. When tested, if the values for the static and motion modes
differ, the property’s value is the value set for the current mode. When set, the property
determines the warping for both the static and motion modes.
Example
This sets the warpMode of sprite 1 to #full:
-- Lingo syntax
sprite(1).warpMode = #full
// JavaScript syntax
sprite(1).warpMode = symbol("full");
Summary of Contents for DIRECTOR MX 2004
Page 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Page 48: ...48 Chapter 2 Director Scripting Essentials...
Page 100: ...100 Chapter 4 Debugging Scripts in Director...
Page 118: ...118 Chapter 5 Director Core Objects...
Page 594: ...594 Chapter 12 Methods...
Page 684: ...684 Chapter 14 Properties See also DVD...
Page 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Page 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Page 1102: ...1102 Chapter 14 Properties...