Finding information about scripting in Director
7
Although the way you access the scripting APIs in this release may vary from previous releases,
you still have access to the same APIs that you did before, in addition to some brand new ones.
The only difference is that you access them by using the new objects.
For more information on the objects and their corresponding scripting APIs, see
“Introducing the
Director objects” on page 51
.
What’s new in this documentation
If you learned how to script in previous versions of Director, you should know about some
changes in the scripting documentation for this release. The
Director Scripting Reference
takes the
place of the
Lingo Dictionary
that was shipped with previous versions of Director. This reference is
organized differently than the
Lingo Dictionary
.
In the
Lingo Dictionary
, information about the scripting model was organized by feature.
For example, if you wanted to learn how to work with sprites in script, you looked up that
information in one of the sections under the Sprites heading, such as Dragging Sprites, Sprite
Dimensions, and so on. In addition, all of the scripting APIs were listed in a single alphabetical
list, which meant that all functions, properties, events, and so on were mixed together
alphabetically.
In the
Director Scripting Reference
, information about the scripting model is organized by object.
This organization closely reflects the organization of the actual scripting objects that you use in
your scripts. For example, if you want to find out how to work with sprites in script, you should
look for the Sprite section in the chapter, Director Core Objects.
The scripting APIs are still listed in alphabetical order, but they are categorized by API type. For
example, all methods are listed alphabetically under the Methods heading, all properties are listed
alphabetically under the Properties heading, and so on.
Finding information about scripting in Director
With its new organization, the
Director Scripting Reference
contains the following topics:
Director Scripting Essentials
Provides information about the basic scripting concepts and
components you will use when scripting in Director.
Writing Scripts in Director
Provides information about the Director scripting environment in
addition to advanced scripting concepts and techniques.
Debugging Scripts in Director
Provides information about how to find problems in your
scripts when they are not performing as expected.
Director Core Objects
Provides a list of the objects and APIs that you use to access the core
functionality and features in Director, such as the Director player engine, movie windows, sprites,
sounds, and so on.
Media Types
Provides a list of the media types and APIs that you use to access the functionality
of the various media types in Director, such as RealMedia, DVD, Animated GIF, and so on, that
are added to movies as cast members.
Scripting Objects
Provides a list of the scripting objects, also known as Xtra extensions, and
APIs that you use to extend core Director functionality. Xtra extensions provide capabilities such
as importing filters and connecting to the Internet.
3D Objects
Provides a list of the objects you use to add 3D functionality to a movie.
Summary of Contents for DIRECTOR MX 2004
Page 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Page 48: ...48 Chapter 2 Director Scripting Essentials...
Page 100: ...100 Chapter 4 Debugging Scripts in Director...
Page 118: ...118 Chapter 5 Director Core Objects...
Page 594: ...594 Chapter 12 Methods...
Page 684: ...684 Chapter 14 Properties See also DVD...
Page 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Page 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Page 1102: ...1102 Chapter 14 Properties...