union()
569
•
#world
applies the increments relative to the world coordinate system. If a model’s parent is
the world, than this is equivalent to using
#parent
.
•
nodeReference
allows you to specify a node to base your translation upon, the command
applies the translations relative to the coordinate system of the specified node.
Example
This example constructs a transform using the transform command, then it initializes the
transform’s position and orientation in space before assigning the transform to the model named
mars. Finally this example displays the resulting position of the model.
t =transform()
t.transform.identity()
t.transform.rotate(0, 90, 0)
t.transform.translate(100, 0, 0)
gbModel = member("scene").model("mars")
gbModel.transform = t
put gbModel.transform.position
-- vector(100.0000, 0.0000, 0.0000)
This Lingo moves the model Bip 20 units along the x axis of its parent node:
put member("Scene").model("Bip").position
-- vector( -38.5000, 21.2500, 2.0000)
member("Scene").model("Bip").translate(20, 10, -0.5)
put member("Scene").model("Bip").position
-- vector( -18.5000, 31.2500, 1.5000)
See also
transform (property)
,
preTranslate()
,
scale (command)
,
rotate
union()
Usage
rect(
1
).union(
rect
(
2
))
union (
rect1
,
rect2
)
Description
Function; returns the smallest rectangle that encloses two rectangles.
Parameters
rect2
Required. Specifies the second rectangle.
Example
This statement returns the rectangle that encloses the specified rectangles:
put union (rect (0, 0, 10, 10), rect (15, 15, 20, 20))
-- rect (0, 0, 20, 20)
or
put rect(0, 0, 10, 10).union(rect(15, 15, 20, 20))
--rect (0, 0, 20, 20)
See also
map()
,
rect()
Summary of Contents for DIRECTOR MX 2004
Page 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Page 48: ...48 Chapter 2 Director Scripting Essentials...
Page 100: ...100 Chapter 4 Debugging Scripts in Director...
Page 118: ...118 Chapter 5 Director Core Objects...
Page 594: ...594 Chapter 12 Methods...
Page 684: ...684 Chapter 14 Properties See also DVD...
Page 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Page 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Page 1102: ...1102 Chapter 14 Properties...