952
Chapter 14: Properties
renderer
Usage
getRendererServices().renderer
Description
3D property; allows you to get or set the current renderer in use by a movie. The range of values
for this property is determined by the list of available renderers returned by the Renderer Services
object’s
rendererDeviceList
property.
Shockwave Player users have the option of specifying the renderer of their choice using the 3D
Renderer context menu in Shockwave Player. If the user selects the “Obey content settings”
option, the renderer specified by the
renderer
or
preferred3DRenderer
properties is used to
draw the movie (if available on the users system), otherwise the renderer selected by the user
is used.
The default value for this property is determined by the
preferred3DRenderer
property.
This property returns the same value as returned by the movie property
the active3dRenderer
.
Example
This statement shows that the renderer currently being used by the user’s system is
#openGL
:
put getRendererServices().renderer
-- #openGL
See also
getRendererServices()
,
preferred3dRenderer
,
rendererDeviceList
,
active3dRenderer
rendererDeviceList
Usage
getRendererServices().rendererDeviceList
Description
3D renderer property; returns a list of symbols identifying the renderers that are available for use
on the client machine. The contents of this list determine the range of values that can be specified
for the
renderer
and
preferred3DRenderer
properties. This property can be tested but not set.
This property is a list that can contain the following possible values:
•
#openGL
specifies the openGL drivers for a hardware acceleration which work with both
Macintosh and Windows platforms.
•
#directX7_0
specifies the DirectX 7 drivers for hardware acceleration which work with
Windows platforms only.
•
#directX5_2
specifies the DirectX 5.2 drivers for hardware acceleration which work with
Windows platforms only.
•
#software
specifies the Director built-in software renderer which works with both Macintosh
and Windows platforms.
Summary of Contents for DIRECTOR MX 2004
Page 1: ...DIRECTOR MX 2004 Director Scripting Reference...
Page 48: ...48 Chapter 2 Director Scripting Essentials...
Page 100: ...100 Chapter 4 Debugging Scripts in Director...
Page 118: ...118 Chapter 5 Director Core Objects...
Page 594: ...594 Chapter 12 Methods...
Page 684: ...684 Chapter 14 Properties See also DVD...
Page 702: ...702 Chapter 14 Properties See also face vertices vertices flat...
Page 856: ...856 Chapter 14 Properties JavaScript syntax sprite 15 member member 3 4...
Page 1102: ...1102 Chapter 14 Properties...