(b) When STOP is pressed, the unit completes any fade or hold already in progress and then waits for a
STEP or START command.
(c) Entering a new scene in the display via the address lines and pressing STEP will take you to that
scene, observing any programmed FADE time. While that scene remains selected, further presses of
STEP will have no effect. If the address lines are switched off, flashing STEP advances you to the next
valid scene.
(d) Deleted or unprogrammed scenes are ignored.
(e) If an END scene is encountered (without a corresponding START OF CHASE), a running sequence
stops according to (b) above.
(f) When a START OF CHASE scene is encountered, the chase runs autmatically, observing programmed
fade and hold times. On arriving at an END scene, the chase loops back to the START OF CHASE scene
and continues to chase. The display shows shows the number of the START OF CHASE scene.
(g) When scene 63 is reached the sequence returns to the --- blackout state and awaits another STEP or
START command. If START has been latched on, the sequence begins again automatically.
NOTE: If at any time PAUSE is switched on, any FADE is frozen. If PAUSE is released and the same
scene is still valid, the fade continues from the point where it froze. If the scene number has changed, any
associated FADE will start from the beginning.
REMOTE INPUT DEVICE
External control signals are input via the D-connector on the rear of the Store. A touch panel or any other
device giving 10/12V signals is suitable as a remote input device. Note that a combination of latching and
flashing switches is required. See Fig. 7.
Alternatively, the Store itself can provide the external control voltage. Wire appropriate switches into a
circuit, as shown in Fig. 7.
PIN
FUNCTION
CODE
8-13 Address lines. Latch on to express scene number in binary. 13 is LSB.
ADR
7 Flash to step to selected scene.
STEP
6 Latch on to start sequence. Flash to advance to next scene.
START
5 Latch on to stop sequence.
STOP
4 Latch on to take external control.
EXT
3 Latch on to PAUSE a running sequence. Release to re-start.
PAUSE
2 Flash to go to first valid scene
TOP
1 Not used
21-25 0V
19-20 Not used
14-18 +12V
LightProcessor DMX Tools, April 2003
Page 11
Store