![background image](http://html1.mh-extra.com/html/learning-resources/botley/botley_activity-manual_1865671005.webp)
3. Press the center button on top of Botley to start line
following. If he just keeps spinning around, nudge him
closer to the line—he’ll say “Ah-ha” when he finds the
line.
4. Press the center button again to
stop
Botley—or just
pick him up!
Detachable Robot Arms
Botley comes equipped with detachable robot arms,
designed to help him perform tasks. Snap the gear onto
Botley’s face, and insert the two robot arms.
Botley can now move objects. Set up mazes and try to build
a code to direct Botley to move an object from one place to
another.
Note:
The object detection (OD) feature will not function well
when the detachable robot arms is attached. Please remove
detachable robot arms when using this feature.
Coding Cards
Use the coding cards to keep track of each step in your
code. Each card features a direction or “step” to program
into Botley. These cards are color-coordinated to match the
buttons on the Remote Programmer.
We recommend lining up the coding cards horizontally in
sequence to mirror each step in your program and to help
follow and remember the sequence.
Easter Eggs and Hidden Features
Enter these sequences on the Remote Programmer to make
Botley perform secret tricks!
Press CLEAR before trying each one.
1.
Forward, Forward, Right, Right, Forward
. Then press
Transmit
. Botley wants to say “Hi!”
2.
Forward, Forward, Forward, Forward, Forward,
Forward
(that’s
Forward
x 6). Then press
Transmit.
Botley is having fun now!
3.
Right, Right, Right, Right, Left, Left, Left, Left,
and
Transmit
. Uh-oh, Botley’s a little dizzy.
For even more tips, tricks, and hidden features, please visit
http://learningresources.com/botley
Troubleshooting
Remote Programmer/Transmitting codes
If you hear a negative sound after pressing the TRANSMIT
button, try the following:
• Check the lighting. Bright light can affect the way the
Remote Programmer works.
• Point the Remote Programmer directly at Botley.
• Bring the Remote Programmer closer to Botley.
• Botley can be programmed a maximum of 80 steps. Be
sure a programmed code is 80 steps or fewer.
• Botley will power down after 5 minutes if left idle. Press
the center button on top of Botley to wake him up. (He’ll
try to get your attention four times before he powers
down.)
• Be sure fresh batteries are inserted properly in both
Botley and the Remote Programmer.
• Check that nothing is obstructing the lens on the
programmer or on top of Botley.
Botley’s moves
If Botley isn’t moving properly, check the following:
• Be sure Botley’s wheels can move freely and nothing is
blocking their movement.
• Botley can move on a variety of surfaces, but works best
on smooth, flat surfaces like wood or flat tile.
• Do not use Botley in sand or water.
• Be sure fresh batteries are inserted properly in both
Botley and the Remote Programmer.
Object Detection
If Botley isn’t detecting objects or working erratically using
this feature, check the following:
• Remove detachable robot arms before using object
detection.
• If Botley isn’t “seeing” an object, check its size and
shape. Objects should be at least 2" tall and 1½" wide.
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