background image

o

You press

AUTO 

or use the slider to continue with the next valid

scene after the

End 

scene.

5.

When the last valid scene is reached or when scene 63 is reached, the next
press of

AUTO 

or use of the slider takes you to scene 1, or to the first valid

scene.

External Control

External control (indicated by a dot in the left of the display) means that you use a
10/12V analog controller to send latching or flashing signals to Power Cue Store.
These signals are discussed in more detail in “Remote Input Device”.

Latching the external control line stops output from the Power Cue Store and causes

to be shown in the display. 

Flash

STEP

to access the first valid scene, and then do any of the following:

o

Flash

STEP 

to advance to the next valid scene or the selected scene shown

in the display. 

Hold times are ignored but Fade times are processed.

o

Latching or flashing

START 

begins an automatic sequence that processes

both fade and hold times.

o

Latching

STOP 

ends a sequence after processing the current fade or hold

signal. 

Power Cue Store then awaits a

STEP 

or 

START 

signal.

o

Latching

PAUSE 

suspends a sequence without completing the current

operation. 

When 

PAUSE

is released, the sequence resumes from the pause point unless

a new scene has been selected. In this latter case, all of the relevant Fade or
Hold times are processed.

o

Flashing

TOP 

takes the Power Cue Store back to the blackout state, and 

-  

appears in the display. 

o

If

START 

is latched on, the sequence will begin to run. 

o

If

TOP 

is latched on, Power Cue Store goes back to the blackout state, and 

—-  

appears in the display.  Power Cue Store remains in blackout until

TOP

is released.

Note the following:

o

Attempting to step beyond scene 63 takes you back to the blackout state and
the Power Cue Store waits for a new STEP or START signal. 

If START was latched on already, the sequence loops automatically back to
the first valid scene. 

o

Deleted, empty scenes are ignored. 

o

A start-of-chase scene (SoC) causes a chase to start running according to the
pre-programmed fade and hold times. 

o

When an end-of-chase scene (End) scene is encountered, the chase will loop
and continue to run. 

Page 

12

Power Cue Store

TM

User Manual

Summary of Contents for Power Cue Store

Page 1: ......

Page 2: ......

Page 3: ...trademarks and trade names may be used in this document to refer to either the entities claiming the marks and names or their products High End Systems disclaims any proprietary interest in trademark...

Page 4: ...r Warranty for Repair It is necessary to obtain a Return Material Authorization RMA number from your dealer or point of purchase BEFORE any units are returned for repair The manufacturer will make the...

Page 5: ...the Fade Time 8 Changing the Hold Time 8 Resetting the Scene to Default Values 9 Deleting the Scene 9 Flagging the Scene as the First in a Sequence 9 Flagging the Scene as End of a Sequence 9 Pass Th...

Page 6: ...qualified personnel no user serviceable parts inside l int rieur de l quipement il n y a pas de pi ces rempla ables par l utilisateur Confiez l entretien un personnel qualifi Derive el servicio de rep...

Page 7: ...control is indicated by a dot beside MAN CONTROL in the display External Control The Power Cue Store may also be controlled remotely by a 10 12V analog controller The sub D connector mounted on the r...

Page 8: ...al fade time Global Hold Time To set the global hold time do one of the following o Press ESC which exits configuration mode o Press SCENE TYPE until Hld appears in the display The slider LED flashes...

Page 9: ...ne See Remote Input Device for more information 2 Output the desired scene from any DMX desk or controller 3 Enter a scene number between 00 and 63 using the numeric buttons 4 Press and hold the STORE...

Page 10: ...he scene o Flag the scene as the first scene in a sequence o Flag the scene as the last scene in a sequence Each press of the button will step you through these functions You can abort any option by w...

Page 11: ...in the right hand element of the display In pass through mode DMX data is received and the Power Cue Store is inactive Manual Control Manual control is indicated by a dot in the center of the display...

Page 12: ...ccessed the next fade will be to scene 1 Chase Sequences When a start of chase scene SoC is encountered a chase starts to run according to pre programmed Fade and Hold times Deleted or empty scenes ar...

Page 13: ...to the next valid scene ignoring both Fade and Hold times 3 Enter a scene number in the display You can then use the AUTO button or the slider to advance to the desired scene Fade and Hold times funct...

Page 14: ...ng the current fade or hold signal Power Cue Store then awaits a STEP or START signal o Latching PAUSE suspends a sequence without completing the current operation When PAUSE is released the sequence...

Page 15: ...ss of Data key in this example it outputs scene 00 An example of using external control is shown below In the example the following occurs o DMX data is lost in A The controller invokes the function y...

Page 16: ...r Cue Store waits for a STEP or START signal 5 When a start of chase scene SoC is encountered the chase runs automatically observing programmed fade and hold times On arriving at an end of chase scene...

Page 17: ...1 PC Card 256KB SRAM If the Power Cue Store is in external control mode the memory card is ignored Otherwise when the card is inserted the display shows Crd To Store to Card To store all scenes scene...

Page 18: ...Ln 1 Ln 2 Ln 3 Ln 4 Ln 5 Ln 6 0 1 on 2 on 3 on on 4 on 5 on on 6 on on 7 on on on 8 on 9 on on 10 on on 11 on on on 12 on on 13 on on on 14 on on on 15 on on on on 16 on 17 on on 18 on on 19 on on on...

Page 19: ...n on 41 on on on 42 on on on 43 on on on on 44 on on on 45 on on on on 46 on on on on 47 on on on on on 48 on on 49 on on on 50 on on on 51 on on on on 52 on on on 53 on on on on 54 on on on on 55 on...

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