background image

Resetting the Scene to Default Values

To reset the scene back to default values:

1.

Press

SCENE TYPE

until

rST

appears in the display.

2.

Press

STORE 

until

YES 

appears in the display.

Deleting the Scene

To delete the scene:

1.

Press

SCENE TYPE 

until

dEL

appears in the display.

2.

Press

STORE 

until

YES 

appears in the display.

Flagging the Scene as First in a Sequence

To designate the scene as the first scene in a sequence:

1.

Press

SCENE TYPE 

until

Soc

appears in the display.

2.

Press

STORE 

until

YES 

appears in the display.

The scene is designated as the start-of-chase scene (SoC).

Flagging the Scene as End of a Sequence

To designate the scene as the last scene in a sequence:

1.

Press

SCENE TYPE 

until

End

appears in the display.

2.

Press 

STORE 

until

YES

appears in the display.

The scene is designated as the end-of-chase scene (End).

Pass-Through Mode

Pass-through mode is indicated by a dot in the right hand element of the display. In
pass-through mode, DMX data is received, and the Power Cue Store is inactive. 

Manual Control

Manual control is indicated by a dot in the center of the display.

If the DMX signal is lost, Power Cue Store automatically enters manual mode and
responds according to the Loss of Data key, as discussed in the section “Loss of
Data Key”.

Alternatively, you can enter manual mode mode by pressing the

TAKE CONTROL

button. The Power Cue Store then outputs the scene shown in the display until it
receives a command. 

Moving Between Scenes with the Auto Button

If the

AUTO

button is pressed, the Power Cue Store steps to the next valid scene. If

any other scene is selected, the display will flash alternately the number of the
current scene and the number of the next-selected scene. 

Press

AUTO 

to step to the next-selected scene. 

Any programmed Fade time is processed, but Hold times are ignored. When the last
programmed scene or scene 63 is accessed, the next step will be to scene 1.

Moving Between Scenes with the Slider

Power Cue Store

TM

User Manual

Page 

9

Summary of Contents for Power Cue Store

Page 1: ......

Page 2: ......

Page 3: ...trademarks and trade names may be used in this document to refer to either the entities claiming the marks and names or their products High End Systems disclaims any proprietary interest in trademark...

Page 4: ...r Warranty for Repair It is necessary to obtain a Return Material Authorization RMA number from your dealer or point of purchase BEFORE any units are returned for repair The manufacturer will make the...

Page 5: ...the Fade Time 8 Changing the Hold Time 8 Resetting the Scene to Default Values 9 Deleting the Scene 9 Flagging the Scene as the First in a Sequence 9 Flagging the Scene as End of a Sequence 9 Pass Th...

Page 6: ...qualified personnel no user serviceable parts inside l int rieur de l quipement il n y a pas de pi ces rempla ables par l utilisateur Confiez l entretien un personnel qualifi Derive el servicio de rep...

Page 7: ...control is indicated by a dot beside MAN CONTROL in the display External Control The Power Cue Store may also be controlled remotely by a 10 12V analog controller The sub D connector mounted on the r...

Page 8: ...al fade time Global Hold Time To set the global hold time do one of the following o Press ESC which exits configuration mode o Press SCENE TYPE until Hld appears in the display The slider LED flashes...

Page 9: ...ne See Remote Input Device for more information 2 Output the desired scene from any DMX desk or controller 3 Enter a scene number between 00 and 63 using the numeric buttons 4 Press and hold the STORE...

Page 10: ...he scene o Flag the scene as the first scene in a sequence o Flag the scene as the last scene in a sequence Each press of the button will step you through these functions You can abort any option by w...

Page 11: ...in the right hand element of the display In pass through mode DMX data is received and the Power Cue Store is inactive Manual Control Manual control is indicated by a dot in the center of the display...

Page 12: ...ccessed the next fade will be to scene 1 Chase Sequences When a start of chase scene SoC is encountered a chase starts to run according to pre programmed Fade and Hold times Deleted or empty scenes ar...

Page 13: ...to the next valid scene ignoring both Fade and Hold times 3 Enter a scene number in the display You can then use the AUTO button or the slider to advance to the desired scene Fade and Hold times funct...

Page 14: ...ng the current fade or hold signal Power Cue Store then awaits a STEP or START signal o Latching PAUSE suspends a sequence without completing the current operation When PAUSE is released the sequence...

Page 15: ...ss of Data key in this example it outputs scene 00 An example of using external control is shown below In the example the following occurs o DMX data is lost in A The controller invokes the function y...

Page 16: ...r Cue Store waits for a STEP or START signal 5 When a start of chase scene SoC is encountered the chase runs automatically observing programmed fade and hold times On arriving at an end of chase scene...

Page 17: ...1 PC Card 256KB SRAM If the Power Cue Store is in external control mode the memory card is ignored Otherwise when the card is inserted the display shows Crd To Store to Card To store all scenes scene...

Page 18: ...Ln 1 Ln 2 Ln 3 Ln 4 Ln 5 Ln 6 0 1 on 2 on 3 on on 4 on 5 on on 6 on on 7 on on on 8 on 9 on on 10 on on 11 on on on 12 on on 13 on on on 14 on on on 15 on on on on 16 on 17 on on 18 on on 19 on on on...

Page 19: ...n on 41 on on on 42 on on on 43 on on on on 44 on on on 45 on on on on 46 on on on on 47 on on on on on 48 on on 49 on on on 50 on on on 51 on on on on 52 on on on 53 on on on on 54 on on on on 55 on...

Reviews: