Revision C • 10/07
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A-12
Appendix A VMCC
session file is taken. If the signal level must be set
to a level other than unity gain, then do not use
pre-fader, but instead enter a fader level setting
for the channel by adding a
[fix_fader]
sec-
tion to the session file.
A Fix Fader entry of
Channel_xx=B5
is the
same as setting the fader to nominal (-12) or as-
signing the channel under the pre-fader header.
Hex numbers from 00 (fader off) to FF (fader max)
are valid. A PDF file (
fix_fader_entry_table.pdf)
is included on the 99-5000 CD-ROM that lists the
hex value versus fader position and channel gain.
Phantom Channels and Pending Mode
When a phantom channel must be assigned to
a Program bus, since there is no pre-switch set-
ting on these buses, the session section
[On]
must
be used to specifically turn the phantom channel
on (
Channel_xx=1
) or off (
Channel_xx=0
). If
this entry is not included in every session file, then
the phantom channel could be put into pending
mode, just like any other channel that is On when
a session file is taken—the “On button” winks and
the new session information is not loaded into that
channel until it is turned off. But, since phantom
channels do not have physical buttons, there is no
way to identify when a phantom channel is stuck
in Pending Mode other than the signal remains
fed to that PGM bus.
If a phantom channel does get into pending
mode, the only way to turn it off (short of power
cycling the console!) is to run a session file that
has this section:
[force_off]
channel_13=1
channel_14=0
channel_15=0
channel_16=0
which forces the first phantom channel off to re-
move it from a pending state. Needless to say, this
could affect on-air audio if used improperly and
thus should only be used in a special session file.
To avoid this situation, when using phantom
channels it is best to assign them to a send or util-
ity bus where the pre-switch setting can be set true
(e.g. [Send_1_PS] or [Utl_1_PS] set to
=1
).
External Cue and External Talk to C/R
The last two KSU phantom channels, Phantom
3 (destination 221) and Phantom 4 (destination
signal 223) are typically used as the destinations
for the External Talk to C/R and the External Cue
signals. If these two signals are used with the phan-
tom channels, then the source inputs are defined
in VMCC (console edit pane). No other routing or
assignments are required.
To activate the External Talk to C/R signal, pull
pin 11 on the Cue/Talk/Ext connector low (with
pin 10 on the connector jumpered to +VDC). The
External Talk input is routed to the Control Room
talk destinations (Talk to CR output, Cue speaker
and Operator headphones are the three possible
destinations) while the pin is held low.
To activate the External Cue signal, pull pin 12
on the Cue/Talk/Ext connector low (with pin 10
on the connector jumpered to +VDC). The Exter-
nal Cue input is routed to the Cue speaker (and
the Cue output) and to the auxiliary meter, which
displays the Cue level. Note that Cue is muted when
a C/R mic channel is On. Cue will also feed the
operator headphones if the AutoCue button is lit.
Summary of Contents for RMXDIGITAL
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