JOKERS:
Each player has four Joker card tiles in their colour.
Jokers are ‘wild’, meaning that they can be used to represent
any card, in any sequence, at any time.
ACES:
Note that aces count as high or low. So Ace, 2, 3, 4 etc is
permitted, as is Jack, Queen, King, Ace.
You can also use the Ace to join two ends of a sequence, so
King, Ace, 2, 3 would be permitted.
STRATEGIES:
Players should not just concentrate on positioning their cards
to create their own sequences - try and work out what your
opponent is doing as well and disrupt their plans. It’s not
always a good idea to try and create your card sequences
straight away. For one thing, your opponent may find it easier
to work out what you are trying to do, so be strategic.
It is always advisable to try and create your five and six card
sequences early on, whilst there is still space on the grid. If
possible, make use of the cards placed by your opponent,
because you may be able to complete a sequence and
remove their tiles, before your opponent is able to create a
sequence of their own.
Once card tiles have been removed, be aware it could change
the whole direction of the game!
REMOVING CARD TILES FROM THE GRID:
You can choose to remove your cards forming a valid
sequence at any point during your turn, (providing you
have not already removed another sequence with the same
number of cards). This includes removing it at the start of
your turn, after placing the first card or the second card.
Once a player removes a correct sequence, they declare it
to their opponent and if the sequence is agreed as correct,
they place it in the allotted space on the platform of the grid.
This will leave blank spaces in the grid. If a player incorrectly
declares a sequence, the tiles are returned to the grid and the
player will miss their next turn.
If all 49 spaces on the grid have been filled without a
declared winner, both players add their scores at that point.
The player with the highest score is deemed the winner. In
the event that both players have the same score, the result
is a draw!
AN EASIER VERSION OF THE RULES:
When playing with younger players, you can choose to play
to complete just the three, four and five card sequences - you
could even use the space for a six card sequence to add two
further three card sequences!
Good luck!