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from the bag. This will give the player a ‘hand’ of seven card 

tiles. To end their turn, a player should then discard 

two

of their seven card tiles and place them back into the bag, 

returning the hand to having five card tiles. The other player 

then takes their turn.

SUMMARY OF A TURN FOR A PLAYER:

Start with five card tiles 

 Place two card tiles into the grid

 Take four card tiles from the bag 

 Look at the seven card tiles in your hand 

 Discard two card tiles of your choice 

 End your turn…

Note: Removing a sequence from the grid is possible at any 

point during your turn.

VALID SEQUENCES:

Completing the following sequences and having them in 

the relevant spaces on your grid base will score as follows:
5 points for a sequence of three, 7 points for a sequence 

of four, 10 points for a sequence of five and 12 points for 

a sequence of six.
Numerical sequences: 

A row of cards of the same suit 

which increase or decrease in order.
Eg: 

Same number / picture sequences:

 A row of cards which 

all feature the same number / picture card, but with some 

additional rules…
A row of three cards or four cards of the same number / 

picture must all have different suits.
Eg: 

A row of five cards or six cards of the same number / picture 

must include at least one card from each suit and cannot 

include two identical cards next to each other.

Eg: 

Completing the following sequences and having them 

in the relevant spaces on your base will score as 

follows:
3 points for a sequence of three, 4 points for a 

sequence of four, 6 points for a sequence of five and 8 

points for a sequence of six.
Suit sequences:

 A row of cards of the same suit consisting 

of any cards within that suit. These do not need to be in any 

particular order, however, all of the cards in the sequence 

must be different. 

Eg: 

Same number / picture sequences:

 A row of cards which 

all feature the same number / picture card, but with some 

additional rules…
A row of three cards or four cards of the same number / 

picture must feature at least one repeated suit. Identical cards 

may not appear next to one another in a sequence.

Eg: 

A row of five cards or six cards of the same number / picture 

in which at least one suit does not feature. Identical cards 

may not appear next to one another in a sequence.

Eg: 

Summary of Contents for 2-Way Cards

Page 1: ...e grid base Then add together the scores of your completed sequences The player with the highest score is the winner S E TT I N GU P Begin by assembling the three parts of the battle grid as shown bel...

Page 2: ...ure card but with some additional rules A row of three cards or four cards of the same number picture must all have different suits Eg A row of five cards or six cards of the same number picture must...

Page 3: ...es have been removed be aware it could change the whole direction of the game REMOVING CARD TILES FROM THE GRID You can choose to remove your cards forming a valid sequence at any point during your tu...

Page 4: ...ses correspondantes de votre base Additionnez ensuite les scores de vos s quences compl t es Le joueur ayant le score le plus lev est le gagnant M I S EE NP L A C E Commencez par assembler les trois p...

Page 5: ...seigne doit comprendre au moins une plaque de chaque couleur et ne peut pas comprendre deux plaques identiques c te c te Exemple En r alisant les s quences suivantes et en les pla ant dans les cases c...

Page 6: ...vant qu il ne puisse lui m me cr er sa propre s quence Le fait de retirer des plaques peut compl tement modifier l issue du jeu RETRAIT DES PLAQUES DE LA GRILLE Vous pouvez choisir de retirer vos plaq...

Page 7: ...er eine Kartenkombination aus drei vier f nf und sechs Karten im Spielst nder unterzubringen und diese auf der eigenen Spielfeldseite nach den Spielregeln anzuordnen Die Punkte f r jede komplette Kart...

Page 8: ...teigend angeordnet sind z B Gleiche Zahlen Figuren Folge aus Karten mit gleicher Zahl Figur allerdings mit Zusatzregeln Folge aus drei oder vier Karten mit gleicher Zahl Figur die sich allesamt in der...

Page 9: ...tigstellen kann Sobald Sie Kartenspielsteine entfernen k nnte dies den gesamten Spielverlauf ver ndern KARTENSPIELSTEINE AUS DEM ST NDER NEHMEN Solange Sie am Zug sind k nnen Sie Karten in einer g lti...

Page 10: ...la rejilla Se suma la puntuaci n de todas las secuencias conseguidas Gana el jugador que consiga la puntuaci n m s alta M O N T A J E Para empezar hay que montar las tres partes de la rejilla como en...

Page 11: ...tro cartas del mismo n mero icono tienen que ser de distintos palos Ej Una serie de cinco o seis cartas con el mismo n mero icono tiene que incluir por lo menos una carta de cada palo y no puede haber...

Page 12: ...ue una vez que retiras fichas el rumbo de la partida puede cambiar por completo RETIRADA DE FICHAS DE LA REJILLA Puedes retirar las fichas que forman una secuencia v lida en cualquier momento durante...

Page 13: ...ue sequenze complete Vince il giocatore che ottiene il punteggio pi alto P R E P A R A Z I O N E Assembla le tre parti del tabellone di gioco come mostrato in basso Metti tutte le carte nel sacchetto...

Page 14: ...verso Ad esempio Una fila di cinque o sei carte dello stesso numero figura con almeno una carta per ogni seme e due carte identiche non adiacenti Ad esempio Disponi correttamente le sequenze riportate...

Page 15: ...ti del gioco COME RIMUOVERE LE CARTE DAL TABELLONE DI GIOCO Puoi scegliere di rimuovere le tue carte che formano una sequenza valida in qualsiasi momento durante il tuo turno tranne nei casi in cui tu...

Page 16: ...ttention cause de ses petites pi ces ce jeu n est pas adapt aux enfants de moins de trois ans Achtung Aufgrund von Kleinteilen nicht f r Kinder unter drei Jahren geeignet Attenzione Il gioco contiene...

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