Using the DM24
4.3.6 Transmission mode summary
Transmission Mode:
Function
D
IR
EC
T
FI
LIN
G
D
U
PL
IC
AT
E
D
U
A
L
FI
FO
A
D
A
PT
IV
E
Transmit continuous data:
✔
✘
✔
✔
✔
✔
Store continuous data:
✘
✔
✔
✘
✔
?
1
Transmit trigger data:
✔
✘
✔
✘
✔
✔
Store trigger data:
✘
✔
✔
✔
✔
?
1
Heartbeat messages:
✘
✔
✘
?
2
✘
✘
Strict time order:
✔
3
n/a
✔
3
✔
3
✔
✘
4
Retransmit unacknowledged blocks:
✔
5
n/a
✘
✘
✔
6
✔
6
Notes:
1. Acknowledged data are not stored. Unacknowledged data are stored until
they are acknowledged.
2. Heartbeat messages will only be sent if no continuous streams are enabled
3. The receiver can request a “rewind” if blocks are not received correctly but
retransmission resumes in strict time order
4. Real-time data are prioritised over missed blocks
5. Up to 256 blocks can be buffered to satisfy rewind requests
6. The whole of flash memory is used as a retransmission buffer
4.4 Buffering modes
There are two different buffering modes which affect how the internal flash memory
is utilized. Either may be used with any of the available transmission modes.
4.4.1 RE-USE / RECYCLE
Command:
RE-USE
Instructs the DM24 to carry on using the current transmission mode when the Flash
memory becomes full, overwriting the oldest data held. This buffering mode is
called
RECYCLE
in Scream! and on the EAM.
24
Issue U - December, 2021