M P C 6 0 0 0 / 7 0 0 0 P R O G R A M M I N G M A N U A L
5
Entering Alphanumeric Characters
Entry of alphanumeric data using the keypad is as follows:
•
Each character is entered using a two-keystroke sequence on the keypad.
•
Numerals are entered using the sequence 0x, where x is the numeral to be entered.
•
Letters are entered using 1x, 2x, 3x, and 4x sequences, based on the letters appearing
above the numbers on the keypad, where the first digit (1, 2, 3 or 4) is the position of
the letter and the second digit is the numerical key on which that letter appears. For
example, to enter the letter “A” use the sequence “12”. To enter the letter “N” use the
sequence “26”. Exceptions are the letters “Q” and “Z” which do not appear on the
keypad. The letter "Q" is entered using the sequence "27", as though "Q" appears on
the "7" between "P" and "R". The letter "R" is entered as "37" and "S" as "47". Similarly,
"Z" is entered as "49", as though "Z" appears on the "9" key. Punctuation marks are
entered using 5x, 6x, 7x, and 8x sequences, as shown below:
CHARACTER
SEQUENCE
CHARACTER
SEQUENCE
<space> 50
>
70
! 51 ? 71
" 52 @ 72
# 53 [ 73
$ 54 ¥ 74
% 55 ] 75
& 56 ^ 76
´ 57 _ 77
( 58 ` 78
) 59 { 79
* 60 | 80
+ 61 } 81
, 62
→
82
- 63 ¦ 83
. 64
/ 65
: 66
; 67
< 68
= 69
•
Insert and overwrite modes can be toggled using the "
C
" key.
•
Entering the same letter into a position in overwrite mode will change the case of the
letter (i.e., if a position contains the letter "f", and the user enters "33" in overwrite
mode, the "f" will change to "F").
•
A character may be deleted by pressing the “
9
” key.
•
Pressing the * key will move the cursor back one space; pressing the # key will move
the cursor forward one space.
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