
___________________________________________________________________________________________________
_________________________________________________________________________________________
Page 24 / 30 EZM7750_ENG_VER11
4.4 Output Functions:
Set1
0
Out1
Out1
Out1
Out1 pulse time != 0
Out1 pulse time = 0
Out1 pulse time = 0
Out2 pulse time != 0
Out2 pulse time = 0
Out2
Out2
Set2
Reset
Set1
0
Out1
Out1
Out1
Out1 pulse time != 0
Out1 pulse time = 0
Out1 pulse time = 0
Out2 pulse time != 0
Out2 pulse time = 0
Out2
Out2
Set2
Reset
Set1
0
Out1
Out1
Out1 pulse time != 0
Out1 pulse time = 0
Out2 pulse time = 0 or Out2 pulse time != 0
Out2
Set2
Reset
When the actual value reaches SET1 value, OUT1 becomes active. If Out1 pulse
time is “0”, OUT1 doesn’t change position until reset input becomes active. If Out1
pulse time isn’t “0”, at the end of this time OUT1 becomes inactive.
When the actual value reaches SET2 value, OUT2 becomes active. Counting
continues up to SET2 value.
Output function - 0 (Manual Reset)
Output function - 2 (Manual Reset)
Output function - 3 ( Automatic Reset)
Output function - 1 (Manual Reset)
Counting Direction : 0 --> P (Counting to upwards)
Counting Direction : 0 --> P (Counting to upwards)
Counting Direction : 0 --> P (Counting to upwards)
Counting Direction : P --> 0 (Counting to downwards)
Counting Direction : P --> 0 (Counting to downwards)
Counter, Totalizer Counter
Timer, Chronometer
Counter, Totalizer Counter
Timer, Chronometer
Counter, Totalizer Counter
Timer, Chronometer
Counter, Totalizer Counter
Timer, Chronometer
Set1
0
Out1
Out1
Out1 pulse time != 0
Out1 pulse time = 0
Out2 pulse time = 0 or Out2 pulse time != 0
Out2
Set2
Reset
When the actual value reaches SET1 value, OUT1 becomes active. If Out1 pulse time
is “0”, OUT1 doesn’t change position until reset input becomes active. If Out1 pulse
time isn’t “0”, at the end of this time OUT1 becomes inactive.
When the actual value reaches “0”, OUT2 becomes active. Counting continues
under “0”.
Set1
0
Out1
Out1
Out1 pulse time != 0
Out1 pulse time = 0
Out2 pulse time = 0 or Out2 pulse time != 0
Out2
Set2
Reset
When the actual value reaches SET1 value, OUT1 becomes active. If Out1 pulse time
is “0”, OUT1 doesn’t change position until reset input becomes active. If Out1 pulse
time isn’t “0”, at the end of this time OUT1 becomes inactive.
When the actual value reaches SET2 value, OUT2 becomes active. Counting
doesn’t continue up to SET2 value.
When the actual value reaches SET1 value, OUT1 becomes active. If OUT1 pulse
time is “0”, OUT1 doesn’t change position until reset input becomes active. If OUT1
pulse time isn’t “0”, at the end of this time OUT1 becomes inactive.
When the actual value reaches “0”, OUT2 becomes active. Counting doesn’t
continue lower to “0”.
Set1
0
Out1
Out1
Out1 pulse time != 0
Out1 pulse time = 0
Out2 pulse time = 0 or Out2 pulse time != 0
Out2
Set2
Reset
When the actual value reaches SET1 value, OUT1 becomes active. If Out1 was
selected periodical, at the end of this time OUT1 changes position. If Out1 was
selected indefinite, OUT1 changes position related to Out2 or reset input.
When the actual value reaches SET2 value, OUT2 becomes active. Counting
continues until reset input becomes active. If Out2 was selected periodical, at the end
of this time OUT2 changes position.
This condition, if OUT1 is active, OUT1 and OUT2 becomes inactive together.
Set1
0
Out1
Out1
Out1
Out1 pulse time != 0
Out1 pulse time = 0
Out1 pulse time = 0
Out2 pulse time != 0
Out2 pulse time = 0
Out2
Out2
Set2
Reset
When the actual value reaches SET1 value, OUT1 becomes active. If Out1 was
selected periodical, at the end of this time OUT1 changes position. If Out1 was
selected indefinite, OUT1 changes position related to OUT2 or reset input.
When the actual value reaches “0”, OUT2 becomes active. Counting continues until
reset input becomes active. If OUT2 was selected periodical, at the end of this time
OUT2 changes position.
This condition, if OUT1 is active, OUT1 and OUT2 becomes inactive together.
Counting Direction : 0 --> P (Counting to upwards)
Counting Direction : P --> 0 (Counting to downwards)