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Chapter 2
2-3
2.1 The Input Channels
The console Worksurface consists of a Master section, and three "Banks" of faders for controlling input channel functions. Internally, the
console has 96 or 128 (according to use of onboard effects) input channels.
2.1.1 Channel Assignment ...........................................................
The assignment of audio input channels to faders on the D5T worksurface is "soft", so that there is no direct link between channels and
faders. The console can have up to 224 input sockets which are then assigned in blocks of eight to the console's physical fader banks.
Input Gain and Phase
Aux / Pan / Dynamics Controls
Assignable Rotary and Switch
Mute and Interactive LCD
Function Button
Channels Faders
Channel Meter Status
Channel Insert On / Off
4 Band Parametric EQ
High and Low Pass Filters
Dynamics Thresholds and On / Off
Joystick
Undo / Redo Button
Channel Fader Banks
When you want to access an input channel which is not currently visible on a worksurface channel, press the relevant
Fader Bank
button
on the console worksurface.
Note:
Holding a Channel Fader Bank button for more than half a second will switch all input surfaces to their equivalent bank for the same
bank button
2.1.2 Worksurface Channels ........................................................
Each fader bank has eight channels. Each channel has a Mute switch, an Interactive LCD button which performs a number of different
functions and assignable rotary controls and switches to control auxiliaries and dynamics functions.
As well as a number, each channel has a Label which you can define. Labels can be up to 31 characters but only the start of the label will
be displayed. The number of characters displayed depends on the character width.
Above the faders on each bank, the touch-screen provides access to the routing and processing for each channel.
Summary of Contents for D5T
Page 1: ...Operation Manual Issue A September 2004 Software Versions 2 4...
Page 2: ......
Page 10: ......
Page 11: ...Chapter 1 1 1 Chapter 1 Getting Started...
Page 12: ...Chapter 1 1 2...
Page 32: ...Chapter 2 2 1 Chapter 2 Inputs and Console Channels...
Page 33: ...Chapter 2 2 2...
Page 58: ...Chapter 3 3 1 Chapter 3 Busses and Outputs...
Page 59: ...3 2 Chapter 3...
Page 68: ...4 1 Chapter 4 Chapter 4 Master Section...
Page 69: ...Chapter 4 4 2...
Page 91: ...5 1 Chapter 5 Chapter 5 The Cue List...
Page 92: ...Chapter 5 5 2...
Page 111: ...Chapter 6 6 1 Chapter 6 Automation...
Page 127: ...7 1 Chapter 7 Chapter 7 Effects...
Page 128: ...7 2 Chapter 7...
Page 135: ...8 1 Chapter 8 Chapter 8 Troubleshooting...
Page 136: ...Chapter 8 8 2...
Page 139: ...A 1 AppendixA Appendix A D5TC Theatre Masters Controller...
Page 140: ...A 2 Appendix A...
Page 147: ...B 1 Appendix B Appendix B Multiple Console Setups Inc Redundant Engines...
Page 148: ...B 2 Appendix B...
Page 162: ...B 16 Appendix B Standalone PC Screen Appearance...