
ENGLISH
22
11 PROGRAMMED PLAYBACK
★
Use this function to program the tracks to play in a certain order.
★
Up to 25 tracks per disc can be programmed.
★
Programs for up to six discs can be stored in the permanent memory.
Inputting programs
1
2
3
4
5
6
7
Set the program operation selection mode.
Press the PROGRAM button.
Select “Program In?”.
Turn the data master knob (
8
—
9
).
Set the program input mode.
Press the data master knob (
8
—
9
).
Select the track you want to program.
Turn the data master knob (
8
—
9
).
Program the selected track.
Press the data master knob (
8
—
9
).
To program other tracks, repeat steps 3 to 5.
✽
“Program Full” appears on the character display if you
attempt to program a 26th track.
[Canceling the program input mode]
Press the PROGRAM button.
• If no program has been input, the player returns to the
normal status.
• If a program has been input, the player returns to the
program operation selection mode. (The player returns to
the same status as in step
11
.)
• If the PROGRAM button is pressed again, the player
returns to the normal status.
[Example: When track 3 is selected]
Changing programs
8-
1
8-
2
9-
1
9-
2
10
-
1
10
-
2
[Changing programmed tracks]
Select the program step number you want to change.
Turn the data master knob (
8
—
9
).
Set the program step number to be changed.
Press the data master knob (
8
—
9
).
[Inserting tracks in a program]
Select the program step number where you want to
insert a track.
Turn the data master knob (
8
—
9
).
Set the program insert mode.
Press the PITCH BEND + button.
[Clearing a programmed track]
Select the program step number you want to delete.
Turn the data master knob (
8
—
9
).
Clear the step from the program.
Press the PITCH BEND – button.
• The player is set to the same status as in step
4
and an
additional track can be selected.
• The player is set to the same status as in step
4
and a
new track can be selected.
PUSH ENTER
Select Tr?
m
s
f
m
s
f
PUSH ENTER
m
s
f
PUSH ENTER
Flashing
Flashing
Lit
[Example: To change program step number 12]
Change Tr?
m
s
f
Select Tr?
m
s
f
[Example: To insert a track at program step number 12]
Change Tr?
m
s
f
PUSH ENTER
PITCH BEND
+
-
Insert Tr?
m
s
f
Flashing
Flashing