Using the DMIX-600
Effects Section
28
Effects Section
The DMIX-600 has three built in effects that can be assigned to either
channel including the microphone channel individually, each effects vol-
ume mix can be adjusted by turning the DRY/WET rotary counter clock
wise for DRY and clockwise for WET.
These effects are:
Filter
The Filter effect is a band pass Filter and will filter out either the high
frequencies or the low frequencies depending on the position of the
parametr control slider, in the center position the parameter control slider
has no effect on the sound, slide it to the left and the high frequencies
will be removed gradually until there is just lowend (bass), and if you
slide the parameter control slider to the right the low frequencies will
gradually be removed until there is only high frequencies (treble).
Flanger
Flanging is a time-based audio effect that occurs when two identical sig-
nals are mixed together, but with one signal time-delayed by a small
and gradually changing amount, usually smaller than 20 ms (millisec-
onds). This produces a swept 'comb filter' effect: peaks and notches are
produced in the resultant frequency spectrum, related to each other in a
linear harmonic series. Varying the time delay causes these to sweep up
and down the frequency spectrum.
By sliding the parameter control slide to the left the flanger gets slower
and when you slide the paremeter control to the right the flanger gets
faster.
Reverb
Reverberation is the persistence of sound in a particular space after the
original sound is removed. When sound is produced in a space, a large
number of echoes build up and then slowly decay as the sound is
absorbed by the walls and air, creating reverberation, or reverb. This is
most noticeable when the sound source stops but the reflections continue,
decreasing in amplitude, until they can no longer be heard. Large cham-
bers, especially such as cathedrals, gymnasiums, indoor swimming pools,
large caves, etc., are examples of spaces where the reverberation time
is long and can clearly be heard. Different types of music tend to sound
best with reverberation times appropriate to their characteristics.
By sliding the parameter control slide to the left the reverb space gets
smaller and when you slide the paremeter control to the right the the
reverb space gets larger.
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Fig 8.6 Effects section
Fig 8.7 Channel assign switch
Fig 8.8 Adjusts the effects mix