CALREC
Putting Sound in the Picture
35
HYDRA PATCHBAYS
Hydra patchbays (HPBs) allow
console operators to make selected
DSP audio outputs available on
the Hydra2 network, allowing other
Hydra2 users to access them as well
as allowing console input sources and
output feeds to be changed remotely.
HPBs are virtual patchbays within the
Hydra2 domain. Like physical patchbays,
HPBs have a number of input ports which
are ‘hard wired’ to output ports. For port
patching purposes, Hydra Patchbay inputs
are destinations and Hydra Patchbay
outputs are sources.
When a source is patched to a Hydra
Patchbay input, it immediately becomes
available at the corresponding Hydra
Patchbay output. For example, if a console
operator patches a direct output to a
Hydra Patchbay input, the Direct Output
feed becomes available to all Hydra2
users (who have been granted access),
as the corresponding Hydra Patchbay’s
output.
There are two types of HPB: ‘console
specific’ and ‘shared’. Console specific
HPBs are available to the console that
they have been created for, plus H2O
and 3rd party controllers via SW-P-08.
Shared Hydra Patchbays are available
to all Hydra2 users who have been
granted access, plus H2O and 3rd party
controllers via SW-P-08. Consoles can
patch signals to their own or shared Hydra
Patchbay inputs in the same way they
patch to physical output ports.
Hydra Patchbays allow network
administrators (via H2O) to patch
console inputs and outputs (which have
been patched to Hydra Patchbay ports)
to physical I/O ports. H2O users can
choose physical input ports to connect
to console’s Hydra Patchbay inputs,
and physical output ports to connect
to console’s Hydra Patchbay outputs
allowing them to choose and change
console feeds and output destinations.
External routers, supporting the SW-P-08
protocol, can also have access to Hydra
patchbays enabling 3rd party control over
console patching.
CreatingHydrapatchbays
Hydra patchbays are created from the
Hydra Patchbays tab within the H2O user
interface. The left hand side of the screen
shows a series of folders starting with
‘Shared Patchbays’ followed by a folder
for each console on the network. The
folders can be expanded to show existing
patchbays.
Select the folder within which you would
like to create a new Hydra Patchbay and
click the
+
button at the bottom of the list.
Enter a name for the patchbay along with
the quantity of ports required.
HYDRA PATCHBAY - PATCHING OPTIONS
Default labels are given to the Hydra
Patchbay inputs and outputs which can
then be changed by entering text within
the User Label fields. This window has
two tabs, the second of which is used
for entering SW-P-08 mapping data if
required.
Once created, Hydra patchbays are
available for patching and can be
accessed from the H20 port patching
screen. The newly created Hydra
Patchbays also become available to
consoles. They appear ‘online’ within the
‘Edit Network’ screen of the console PC /
Touch Display interface from where they
can be added to the console’s Required
List to be used for port patching.
Summary of Contents for Hydra2
Page 4: ...4 HYDRA2 Operator Manuel...
Page 5: ...calrec com Putting Sound in the Picture H2O INFORMATION...
Page 9: ...calrec com Putting Sound in the Picture H2O INTRODUCTION HYDRA2 NETWORKING...
Page 20: ...20 HYDRA2 Operator Manuel...
Page 21: ...calrec com Putting Sound in the Picture H2O USING H20...