
101
Creating original patterns
Section 3
7.
Set the velocity (how “hard” the note is played) for the
sounds to be input from the current point by adjusting
Fader 1.
fig.03-423d
8.
Input the drum sound.
There are two ways to input drum sounds.
(Method 1) Inputting with the REC TRACK buttons
Use REC TRACK [1/5]–[4/8], [V-TRACK] and
[TAP] to input the drum sounds.
You can switch the UPPER and LOWER drum
sounds by pressing [RHYTHM PAD].
[RHYTHM PAD] Lit
Enables input of the UPPER drum sounds.
REC TRACK [1/5]
KICK
REC TRACK [2/6]
SNARE
REC TRACK [3/7]
CLOSED HH
REC TRACK [4/8]
OPEN HH
[V-TRACK]
CRASH
[TAP]
RIDE
[RHYTHM PAD] Flashing
Enables input of the LOWER drum sounds.
REC TRACK[1/5]
CROSS STICK
REC TRACK [2/6]
COWBELL
REC TRACK [3/7]
TOM1
REC TRACK [4/8]
TOM2
[V-TRACK]
TOM3
[TAP]
TOM4
(Method 2) Inputting with the [ENTER]
Press CURSOR [
] to move the cursor to the
matrix display.
Press [CURSOR] to move the cursor to the
intersection of the drum sound you want to input
and the time at which you want it to sound, then
press [ENTER].
The drum sound is alternately input or deleted each
time you press [ENTER].
“
■
” flashes rapidly when you move the cursor to a
point where a sound has already been input. When a
drum sound is input, the display changes to “
■
.”
Pressing CURSOR [
] in the top row of the
matrix display returns the cursor to its original
position.
fig.03-421d
Indicated in the matrix
You can confirm the timing with which each rhythm
instrument sounds in the matrix display.
The
▼
mark in the lower part of the matrix indicates beat
timing.
* When a coarse Quantize setting is used, the
▼
mark may
indicate half-note or quarter-note timing.
fig.03-422
fig.03-422a
When using high-resolution Quantize settings, you may
be unable to view the entire pattern, from start to finish,
in the display at one time.
In such instances, a “
” symbol appears, indicating
that there is material not currently displayed.
fig.03-405b
* In this case, you can press [REW]/[FF] to move the location
(cursor) in large steps.
Velocity
CLOSED HH
SNARE
KICK
Ex.)
• Q (Quantize) =
• Q (Quantize) =
CLOSED HH
SNARE
KICK
Ex.)
• Q (Quantize) =
Summary of Contents for BR-864
Page 23: ...23 Quick Start Quick Start ...
Page 45: ...45 Section 1 Recording Section 1 Recording ...
Page 69: ...69 Section 2 Editing Section 2 Editing ...
Page 88: ...88 MEMO ...
Page 89: ...89 Section 3 Using the Rhythm Guide Section 3 Using the Rhythm Guide ...
Page 109: ...109 Section 4 Effects Section 4 Effects ...
Page 134: ...134 MEMO ...
Page 135: ...135 Section 5 Other Convenient Functions Section 5 Other Convenient Functions ...
Page 154: ...154 MEMO ...
Page 155: ...155 Section 6 USB Section 6 USB ...
Page 174: ...174 MEMO ...
Page 175: ...175 Section 7 Appendices Section 7 Appendices ...
Page 197: ...197 MEMO Section 7 ...
Page 200: ... 1 SX ...