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Step 1: Input "799" of coordinate value in "Mouse Relative Coordinate X Axis Box"
of the "Macro Manager Menu">>Click "Plug In".
Step 2: Select "mSec" of time unit in the "Time unit" >> Input "23" of time value in
"Time" box. >>Click "Plug In".
Step 3: Repeat three times from step 2 to step 3.
Step 4: Input "500" of coordinate value in "Mouse Relative Coordinate X Axis Box".
>>Click "Plug In".
Step 5: Click "Plug in" in "Time Control Area" of "Macro Manager Menu".
Step 6: Input "50" of coordinate value in "Mouse Relative Coordinate X Axis Box".
>>Click "Plug In".
Step 7: Click "Plug in" in "Time Control Area" of "Macro Manager Menu"
Step 8: Now your editing area will look like this as figure 4 shows.
Step 9: Click the "
" icon to save the setting.
Macro Manager Menu
Fig.4
Let’s check it in "First Person Shooter" game practically:
In the real FPS shooting games, in the circumstances that your opponents unexpected turn to, or show up on your back, it will be almost impossible to
instantly turn around and give them a shot. Or it requires a very high performance mouse to perform "turn around" actions, but usually it is not fast
enough to accomplish the "turn around" action before your opponent starts to fire. This example demonstrates how powerful it is that it performs
automatically the continuous "turn around" actions in the sudden, while your opponents are not ready to give you the fatal hits!
Benefits: This example shows how to perform the "turn around" action by just one click to the designated button, and sustain your aiming point at the
same level. The given "799" relative displacement value is due to, after in practical testing, the games only response to the value less than the
maximum horizontal display resolution. For instance, this example is only applicable to the display resolution of 800x600 mode of your LCD display or
monitor, "Overflow" error may occur in case the value is out of your display boundary. Meanwhile, the time interval is inserted between each action and
the same action is repeated by 6 times, this is due to after practical testing, we found the FPS games will not properly response for the time interval
shorter than 20 ms.