Page 46 MS-SOUND decoders MS440 to MS990
Key arrangement on the ZIMO MX32:
(((((
1
F0
(((((
2
F1
(((((
3
F2
(((((
4
F3
(((((
5
F4
(((((
6
F5
(((((
7
F6
(((((
8
F7
(((((
9
F8
Key arrangement on the ZIMO MX32:
(((((
1
F0
(((((
2
F1
(((((
3
F2
(((((
4
F3
(((((
5
F4
(((((
6
F5
(((((
7
F6
(((((
8
F7
(((((
9
F8
F3
= CLEAR + end: The
selection procedure
is
stopped
and the selection is cleared, that is,
from now on, this function key does not activate any sound.
F8
= STORE + end:
F8 =
STORE + end: The
allocation procedure
is
stopped
and the last se-
lected function sound is stored and ready for playback when this function key is pressed.
The
allocation procedure
can also be
ended
by any other programming procedure (e.g. CV #300 =
0 or any other value or CV) or by removing power from the decoder. The “old” allocations remain ac-
tive in such cases; such “forced endings” are also useful when the “old” sound should remain as the
current sound without first having to locate it again.
The selection procedure is supported with
sound signals:
The
“cuckoo
jingle
” sounds when….
…. the last stored sound sample of a group is reached; use the appropriate key (F1, F2) to scroll in
the opposite direction to listen to the other stored sounds,
…. the last stored sound group is reached (with F4 or F5); use the appropriate key (F4 or F5) to
scroll in the opposite direction.
…. play-back attempted (with F0) but no sound sample is available,
…. a wrong key is pressed.
The
“confirmation jingle”
is played after ending the allocation procedure with F3 or F8.
Allocation of sound samples to the random generators
Z1 - Z8:
MS sound decoders provide 8 simultaneously playing random sound generators. The timing of them
is determined by CVs; see “CV table” from CV #315.
A sound sample can be added to each random generator from the pool of samples in the decoder.
The switch input
allocation procedure
is initiated with the operations mode Pseudo-Programming
CV #300 = 101
for random generator Z1
(Z1 has a special logic for the air brake pump;
therefore, it should have an air brake pump allocated)
CV #300 = 102
for random generator Z2
CV #300 = 103
for random generator Z3
etc.
.
Depends on entry: Z1 - Z8
The function keys have the following special
meaning during the selection procedure!
The meaning and action of the function keys is the same as for function sounds (see above):
F0
= play: Playback
F1, F2
= prev, next: playback of previous or next sound sample
and so on...
however,…
F6
– standstill:
If F6 is active when ending the allocation procedure: the selected
sound sample is played as random sound at standstill (default).
F7
= cruise:
If F7 is active when ending the allocation procedure: the selected
sound sample is played as random sound when the locomotive is moving.
(Default: no)
The allocation procedure for random sound is the same as for function sound!
Allocation of sound samples to switch inputs
S1, S2 and S3:
There are 3 switch inputs available, of which two (“1” & “2”) are freely available to the user while one
(“3”) is usually reserved for a cam sensor input; which can also be used for other inputs if not used for
a cam sensor (i.e. the virtual cam sensor is used instead). These inputs can accept reed switches, op-
tical or hall-effect sensors and similar; see chapter 8 of the manual for small decoders: “Connecting
speaker, cam sensor”.
A sound sample can be allocated to each switch input, from the pool of stored samples in the de-
coder; playback times can be set with the help of CVs #341, #342 and #343, see CV table.
The switch input
allocation procedure
is initiated with the operations mode Pseudo-Programming
CV #300 = 111
for switch input S1
CV #300 = 112
for switch input S2
CV #300 = 113
for switch input S3
etc.
.
Depends on entry: S1 - S8
The function keys have the following special
meaning during the selection procedure!
The meaning and action of the function keys is the same as for function sounds (see above):
F0
= play: Playback
F1, F2
= prev, next: playback of previous or next sound sample
and so on...
SELECTION RANDOM
SOUND
Z2 --- SAMPLE ---
((((( play ((((( prev ((((( next
CLEAR --- CLASS ----
((((( + end ((((( prev ((((( next
----- LOOP ----- STORE
((((( still ((((( cruise (((( +
SELECTION SWITCHING
SOUND
S1 --- SAMPLE ---
((((( play ((((( prev ((((( next
CLEAR --- CLASS ----
((((( + end ((((( prev ((((( next
----- LOOP ----- STORE
((((( ((((( (((( + end
NOTE
: F6 and F7 are only effective, if the markers are included in the sound samples; basic set-
tings are also saved; changes take effect only if F6/F7 is actuated.
If F6 and F7 are not set, the sound sample is played back in the stored length; with shorter and
also with longer activation of the F-keys.