MS-SOUND-decoders MS440 to MS990 Page 45
(((((
1
F0
(((((
2
F1
(((((
3
F2
(((((
4
F3
(((((
5
F4
(((((
6
F5
(((((
7
F6
(((((
8
F7
(((((
9
F8
Key arrangement on the ZIMO MX32:
(((((
1
F0
(((((
2
F1
(((((
3
F2
(((((
4
F3
(((((
5
F4
(((((
6
F5
(((((
7
F6
(((((
8
F7
(((((
9
F8
NOTE
: these sounds can also be allocated as function sounds allocated to function keys (see
next page); the automated back-ground sounds can then be cancelled with the function keys
.
Selecting boiling, whistle, blow-off, brake squeal sounds…
within a sound collection or a sound project with several samples of this kind/for these classes:
The
selection procedures
for these “automated background sounds” are initiated with an operational
mode “Pseudo-Programming”
CV #300 = 128
for the boiling sound (steam only) .
CV #300 = 129
for direction-change sound .
CV #300 = 130
for the brake squeal .
CV #300 = 131
thyristor-control sound (electric engine) .
CV #300 = 132
for the “start” whistle or horn .
CV #300 = 133
for blow-off sound =cylinder valves (STEAM only) .
CV #300 = 134
for the driving sound of ELECTRIC engines
CV #300 = 135
for rolling noise
CV #300 = 136
for the switchgear sound of ELECTRIC engines
CV #300 = 137
for a second Thyristor sound (ELECTRIC engines) .
CV #300 = 141
for the turbo charger (DIESEL engine) .
CV #300 = 142
for the “dynamic brake“ (Electric brake, ELECTRIC engines)
The selection procedure for background sounds is the same as for the selection of chuff sounds. EX-
CEPT: the engine should be at a
standstill
because the
speed regulator
is used
for setting the vol-
ume
of the relevant sound file!
The function keys have the following special
meaning during the selection procedure!
Speed slider for volume control
Function keys similar to selection of chuff sounds:
F0
= play: Playing back the selected sounds.
F1, F2
= prev, next: Switching to previous or
next sound sample.
F4,
F5
= prev, next: switches between sound groups, see right
The
speed regulator
acts as volume control
For the background sound during the selection procedure.
F3
= CLEAR + end: The
selection procedure
ends
and
the current Background sound is turned off.
F8
= STORE + end: The
selection procedure
ends;
The
selection procedure
can be
ended
by any other
programmingprocedure or by removing power.
Allocating sound samples to function keys F1 - F63
within a sound collection or a sound project with several samples of this kind/for these classes
Each function or function key F1 - F19 can be assigned a sound sample from the pool of stored sound
samples within the decoder, It is absolutely permissible to have a function key assigned for a function
output (FO1, FO2 etc.) as well as for a sound function, both of which will be activated when the key is
pressed. The switch input
allocation procedure
is initiated with the operations mode Pseudo-Pro-
gramming
CV #300 = 1
for function F1
CV #300 = 2
for function F2
etc.
CV #300 = 99
for function F0 (!)
The allocation procedure is very similar to the selection procedures for driving and background
sounds, with the difference that sound allocation is not limited to sound samples of a certain group but
also allows switching between groups to find the desired sample.
Sound samples are organized in
groups
for easier location; i.e. groups like “short whistle” / “long
whistle” / “horn” / “bell” / “shoveling coal” / “announcements” and much more.
The engine should remain
stationary,
since the
speed regulator
is used
for
volume settings
during
the allocation procedure!
Depends on entry: F1 - F19
The function keys have the following special
the function keys have the following special meaning!
F0
= play: plays back the current sound file for evaluation.
F1, F2
= prev, next: Playback of previous or next sound sample, which is
stored in the sound decoder
F4, F5
= prev, next: Switches between sound groups (e.g. whistles, bells, coal shoveling etc.); starts
playback with the first sample of this group.
F6
= loop:
If F6 is active when ending the allocation procedure: The sound
sample shall be played back as long as the key is
Playable whistle!
active, by repeating the part of the sample between the loop
markers (they are included in the stored sound sample).
F7
= short:
If F7 is active when ending the allocation procedure: The sound
sample shall be shortened to the time, the key is active,
by leaving out the part in the middle to the short marker.
SELECTION FUNCTION SOUND
F6 --- SAMPLE ---
((((( play ((((( prev ((((( next
CLEAR --- CLASS ----
((((( + end ((((( prev ((((( next
----- LOOP ----- STORE
((((( loop ((((( short ((((( + end
SOUND SELECTION
.
Boiling --- SAMPLE ---
(((((
play ((((( prev ((((( next
CLEAR --- CLASS ----
((((( + end ((((( prev (((( next
STORE
((((( ((((( ((((( + end
SOUND SELECTION
.
Braking squeal --- SAMPLE ---
((((( play ((((( prev ((((( next
CLEAR --- CLASS ----
((((( + end ((((( prev ((((( next
STORE
((((( ((((( ((((( + end
SOUND SELECTION
.
Blow-off --- SAMPLE ---
((((( play ((((( prev ((((( next
CLEAR --- CLASS ----
((((( + end ((((( prev ((((( next
STORE
((((( ((((( ((((( + end
NOTE
: Function F4 is by default used for water drainage sound (with CV #312); if F4 is to be used
for something different, CV #312 must be set to zero (CV #312 = 0).
NOTE
: the blow-off selection (CV #300 = 133) is also valid for function key playback (CV #312).