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Programming a Sound to
Light Memory
1.
Select an unprogrammed
memory.
2.
Move to the
Trigger
field - select
Go button, Automatic or At Time
as required.
3.
Move to the
Type
field and select
Sound to Light (S/L).
4.
Move to the
Information
field.
Enter a textual description of the
memory.
5.
Set up the transition and dwell
times for the memory by moving
to the
Delay Down, Fade Down,
Delay Up, Fade Up
and
Dwell
Time
fields as appropriate and
entering the required times.
6.
Move to the
Attack
field - select
the required option.
7.
Move to the
Speed
field - adjust
the value as required.
8.
Press the EDIT LIVE or EDIT
BLIND button on the front panel,
or right click and select the Edit
Live or Edit Blind option from the
menu. The Channel Data Window
is opened showing the Lo Step.
9.
Set the channel levels to the
required values.
10. Select the Save Step button in the
CDW or press the SAVE STEP
button on the front panel to save
the step into the memory.
11. To program the remaining steps
(Lo-Mid, Hi-Mid, and Hi) use the
STEP+ and STEP- buttons to
select the required step, then set
the channel levels to the required
values. Select Save Step, to save
the step into the memory.
12. To save the complete memory
data into the currently selected
memory, press the SAVE button
on the front panel, or right click in
the CDW and select the Save
option from the menu. The
Channel Data window is closed.
Programming a Ripplesound
Memory
Programming a ripplesound memory is
exactly the same as programming a
sound to light memory, except that the
four ‘steps’ are called Band 1, Band 2,
Band 3 and Band 4.
Adjusting Modifiers
To see the effects of adjusting the
modifiers while previewing a sound to
light or ripplesound memory:
1.
Ensure that a sound input is
connected to the desk.
2.
Select a programmed sound to
light or ripplesound memory.
3.
Press the PREVIEW button on
the front panel to open the
Channel Data Window.
4.
The changing channel levels can
be seen in the CDW. The
Modifiers section of the CDW is
displayed showing the current
modifier values.
5.
Adjust the Attack and Speed
modifiers using the front panel
buttons and wheel or by clicking
on the screen buttons in the CDW
with the mouse.
6.
To save the new values into the
memory press the SAVE button or
click on the
Save
button in the
CDW.
7.
Press the PREVIEW button to
close the CDW.
NOTE
Attack and Speed Modifiers
The Attack and Speed modifiers can also be
set using the ATTACK button and wheel on
the front panel.
5 - 10
Memories
Figure 5 - 10: CDW showing Editing a Sound to Light Memory
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