Programming a Multi-Part
Scene Memory
A multi-part scene memory is shown
as up to nine lines of data on the
memories screen.
The first line contains the memory
number, type, information and trigger.
The next eight lines contain the part
number, information, transition and
dwell times for each of the eight parts
of the memory.
1.
If the Memories screen is showing
programmed memories only,
press the F7 button to show all
memories.
2.
Select an unprogrammed
memory.
3.
Move to the
Type
field and select
Multi-Part Scene. The memory is
displayed as nine separate lines
of data.
4.
Move to the
Information
field.
Enter a textual description of the
memory, if required.
5.
Move to the
Trigger
field - select
Go button, Automatic or At Time,
as required.
6.
Move to the part of the memory to
be programmed.
7.
Move to the
Information
field for
the part. Enter a textual
description of the part, if required.
8.
Set up the transition and dwell
times for the part by moving to the
Delay Down, Fade Down, Delay
Up, Fade Up
and
Dwell Time
fields as appropriate and entering
the required times.
9.
To program the channel data for
the part, press the EDIT LIVE or
EDIT BLIND button on the front
panel, or right click and select the
Edit Live or Edit Blind option from
the menu. This opens the
Channel Data Window (CDW).
10. Set the channel levels to the
required values (see chapter 4).
11. To save the channel data into the
currently selected part, press the
SAVE button on the front panel,
or right click in the CDW and
select the Save option from the
menu. The Channel Data Window
is closed.
12. Repeat steps 5 - 10 for each part
of the memory to be programmed.
Display of Multi-Part Scenes
in the Channel Data Window
When part of a multi-part scene is
being edited, any channels which are
programmed in other parts of the
memory are indicated by an orange
background in the value box.
The CDW contains a soft button (F7),
which toggles between
Show This Part
and
Show All Parts
.
When
Show This Part
is selected - no
additional data is displayed.
When
Show All Parts
is selected -
orange bar graphs and/or channel
values for channels programmed in the
other parts are displayed in orange. If
editing live the channels programmed
in the other parts are output live on the
DMX.
Programming an All-Fade
Scene Memory
All-Fade Scene memories are only
available when the desk is in Tracking
Mode.
In an all-fade scene memory, all the
channels are programmed.
Programming an all-fade scene is
exactly the same as programming a
normal scene memory except that the
memory type is set to
All-Fade
instead
of
Scene
, and data is recorded for all
channels.
NOTES
Channel Data in Multi-Part Scenes
Only those channels changed and marked as
programmed are recorded into each part of a
multi part scene memory. Channels that are
not programmed are transparent.
A channel may be only be programmed in one
part of a multi part scene memory.
Attempting to program channels already
programmed in other parts of the memory
will generate a warning message.
The channel data for a multi-part scene can
only be saved into the currently selected part
of the memory. Pressing the SAVE AS button
generates an error message.
5 - 7
Memories
Figure 5 - 7: Memories Screen showing Multi-Part Scene Memory
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