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1. Introduction
This Manual
1-1
The Illusion Lighting Desk
1-2
Front Panel Controls and Displays
1-3
The Monitor Screen
1-7
Mouse Interface
1-8
Remote Switches
1-8
2. Quickstart Tutorial
Getting Started
2-1
Setting Channel Levels
2-2
Recording Channel Data
2-2
Playing Back the Memories
2-3
Playback Using Submasters
2-3
The Cueline Screen
2-4
3. Setup
Setup Options
3-1
Floppy Disk Functions
3-2
Illumination
3-5
Display Schemes
3-5
Reports
3-6
Desk Setup
3-7
Desk Defaults
3-7
Load Default Setup
3-8
Assign Channels
3-9
Autopatching
3-11
Clear DMX Patch
3-11
Setup Auxiliary Buttons
3-12
Setup Remote Switches
3-13
Set Tracking Mode
3-14
Saving or Cancelling Desk Setup
3-14
4. Channel Data Window
Introduction
4-1
Selecting Channels
4-3
Setting Channel Levels
4-3
Using the Wheel
4-5
Using the Mouse
4-5
Scroller Channels
4-5
Groups
4-6
Unprogramming Channels
4-8
Undoing and Redoing Edits
4-8
Displaying Channel Information
4-8
Closing the Channel Data Window
4-8
5. Memories
Introduction
5-1
Memories - Common Data
5-2
Scene Memory
5-2
Multi-Part Scene Memory
5-2
Chase Memory
5-2
Sound to Light Memory
5-2
Ripplesound Memory
5-2
All-Fade Scene
5-2
Full and Partial Memories
5-3
Excluded Channels
5-3
Tracking Mode
5-4
The Memories Screen
5-5
Programming Memories
5-6
Saving Channel Data
5-11
Modifying Memory Data
5-14
Copying Memories
5-16
Inserting Memories
5-17
Previewing a Memory
5-17
Deleting a Memory
5-17
Transferring Memories onto Submasters
5-18
SMPTE/MIDI Time Modes
5-19
6. Submasters
Introduction
6-1
The Submaster Screen
6-2
Submaster Data
6-3
Programming Submasters
6-4
Transferring Memories onto Submasters
6-6
Editing Submasters
6-7
Previewing a Submaster
6-7
Clearing a Submaster
6-7
Copying Submaster Data
6-8
Triggering Macros from Submasters
6-9
Playback using Submasters
6-10
Triggering Chase Memories on Submasters
6-11
Submaster Flash Functions
6-12
7. Memory Stack
Introduction
7-1
Jumps, Loops and Macro Triggers in the Memory Stack 7-2
Programming Jumps
7-3
Programming Loops
7-4
Programming Macro Triggers
7-5
Playing Back the Memory Stack (Playback X)
7-6
Contents
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