Memory Controls
•
TRANSFER BUTTON
This button is used to transfer a
memory onto a submaster. It is
applicable when the Memories,
Cueline or Submaster screen are
displayed on the monitor screen.
•
PREVIEW BUTTON
This button allows the user to preview
the channel data for a selected
memory or submaster on the monitor
screen. While the channel data is
being previewed, the red light in the
PREVIEW button is illuminated.
•
EDIT LIVE BUTTON
This button brings up the Channel Data
Window allowing the user to edit live
the channel data for the selected
memory or submaster. While the
channel data is being edited live, the
red light in the EDIT LIVE button is
illuminated.
•
EDIT BLIND BUTTON
This button brings up the Channel Data
Window allowing the user to edit blind
the channel data for the selected
memory or submaster. While the data
is being edited blind, the red light in the
EDIT BLIND button is illuminated.
•
UNDO EDIT BUTTON
This button allows the user to
systematically undo edits made to
channel data in the Channel Data
window. Each time the button is
pressed the last edit is undone.
•
REDO EDIT BUTTON
This button undoes an UNDO EDIT, ie.
reverses the action of the UNDO EDIT
button.
•
SAVE STEP BUTTON
This button is used to save the current
step when programming a chase,
sound to light or ripplesound memory.
•
DELETE STEP BUTTON
This button is used to delete a step
from a chase memory.
•
GROUP BUTTON
This button is used in conjunction with
the numeric keypad to select a
pre-defined group of channels.
•
CURSOR BUTTONS
These four buttons are used to move
around the fields on the monitor
screen. These buttons are equivalent
to the cursor keys on the external
keyboard.
•
CHANNEL BUTTON
This button is used to open the
Channel Data Window for
programming purposes. This button
can also be used in conjunction with
the numeric keypad to select channel
numbers, where applicable.
•
MEMORY BUTTON
This button is used in conjunction with
the numeric keypad to select a
memory number.
•
SUBMASTER BUTTON
This button is used in conjunction with
the numeric keypad to select a
submaster number.
•
COPY BUTTON
This button allows the user to copy
memory data or submaster data from
one location to another.
•
SAVE BUTTON
This button is used to save memory or
submaster data to the currently
selected memory or submaster. The
action is dependent on the currently
active screen.
•
SAVE AS BUTTON
This button is used to save the channel
data to a different memory or
submaster from that currently selected.
The action is dependent on the
currently active screen.
•
ON, THRU, AND, EXCEPT, ‘@’
BUTTONS
These buttons are used in conjunction
with the numeric keypad to select
combinations of channels and set their
values. The value of the ON button can
defined by the user in Setup.
The ‘/’, ‘+’, ‘-’ and ‘*’ buttons on the
external keyboard can be used to
mimic the THRU, AND, EXCEPT and
‘@’ buttons on the front panel
respectively.
1 - 4
Introduction
Figure 1 - 3: Memory Controls
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