VOICE EDIT MODE
Modulation Depth: the amount of modulation
(flanging, chorusing, etc.)
Modulation Frequency: the speed of modulation
(flanging, chorusing, etc.)
Pitch: the amount of pitch change in semi-tones
Reverb Time: the time during which the level of the
reverb sound will decrease by 60 dB
Single type effects
11:Rev Hall, 2:Rev Room 1, 3:Rev Room 2, 4:Rev
Room 3, 5:Rev Stage 1, 6:Rev Stage 2, 7:Rev
Plate
No.
1
2
3
4
5
6
7
8
9
1 0
Parameter Name
Reverb Time
High
Diffusion
Initial Delay
Rev Delay
Density
ER/Rev Balance
Low Gain
High Gain
LPF
Range
0.3 ... 30.0 sec
0.1 ... 1.0
0 ... 10
0.1 ... 200.0 ms
0.1 ... 200.0 ms
0 ...4
0 ... 100 %
-12 ... +12 dB
-12 ... +12 dB
1 ... 1 6 kHz, Thru
Initial Delay: This parameter sets the time delay
before the early reflections begin.
Rev Delay: This parameter sets the delay between
the beginning of the early reflections and the
beginning of the reverb.
ER/Rev Balance: This determines the level balance
between early reflections and reverb. At a set-
ting of 0%, only the reverb will be heard. At a
setting of 100%, only the early reflections will be
heard.
8:Rev White Room, 9:Rev Tunnel, 10:Rev
Canyon, 11:Rev Basement
No.
1
2
3
4
5
6
7
8
9
1 0
Parameter Name
Reverb Time
High
Diffusion
Initial Delay
Width
Height
Depth
Wall Vary
HPF
LPF
Range
0.3 ... 30.0 sec
0.1 ... 1.0
0 ... 10
0.1 ... 200.0 ms
0.5 ... 30.2 m
0.5 ... 30.2 m
0.5 ... 30.2 m
0 ... 30
Thru, 32 ... 1000 Hz
1 ... 16 kHz, Thru
Width, Height, Depth: These parameters determine
the size of the simulated room in units of meters.
Wall Vary: This parameter determines the irregu-
larity of the wall surfaces. At a setting of 0, the
walls will be perfectly regular. Higher settings
will simulate more irregular walls, creating more
complex reverberation.
12:Early Ref. 1,13:Early Ref. 2
No.
1
2
3
4
5
6
7
8
9
1 0
Parameter Name
Type
Room Size
Liveness
Diffusion
Initial Delay
ER Number
Feedback Delay
Feedback Gain
HPF
LPF
Range
S-Hall, L-Hall, Random,
Reverse, Plate, Spring
0.1 ... 20.0
0 ... 10
0 ... 10
0.1 ... 400.0 ms
1 ... 19
0.1 ... 800.0 ms
-99 ... +99 %
Thru, 32 ... 1000 Hz
1 ... 1 6 kHz, Thru
Room Size: This parameter determines the size of
the simulated room in arbitrary units. Higher
settings will result in a larger room with more
space between reflections.
Liveness: This parameter determines how early re-
flections will decay. Higher settings will result in
a more live sound.
ER Number: This parameter determines the number
of early reflections that will occur.
109
Содержание SY99
Страница 1: ...YAMAHA MUSIC SYNTHESIZER ...
Страница 13: ...1 ...
Страница 31: ...Front panel right side This page explains the front panel features to the right of the LCD 20 ...
Страница 43: ...32 ...
Страница 58: ...47 ...
Страница 61: ...50 ...
Страница 92: ...81 ...
Страница 93: ...82 ...
Страница 94: ...VOICE PLAY MODE 83 ...
Страница 95: ...VOICE PLAY MODE 84 ...
Страница 101: ...VOICE PLAY MODE 90 ...
Страница 189: ...VOICE EDIT MODE 178 ...
Страница 195: ...MULTI PLAY MODE 184 ...
Страница 196: ...MULTI EDIT MODE MULTI EDIT MODE This section explains the details of all Multi Edit parameters 185 ...
Страница 207: ...MULTI EDIT MODE 196 ...
Страница 211: ...SONG MODE Song Setup job directory Song Name 01 Receive Event 02 MIDI Control 03 Accent Level 04 Clock Beat 200 ...
Страница 259: ...PATTERN MODE 248 ...
Страница 300: ...APPENDIX 289 ...
Страница 301: ...APPENDIX 290 ...
Страница 314: ...APPENDIX Algorithm 13 Algorithm 14 Algorithm 15 Algorithm 16 Algorithm 17 Algorithm 18 Algorithm 19 Algorithm 20 303 ...
Страница 316: ...APPENDIX Algorithm 29 Algorithm 30 Algorithm 32 Algorithm 31 Algorithm 33 Algorithm 34 Algorithm 36 Algorithm 35 305 ...
Страница 317: ...APPENDIX Three carriers Algorithm 37 Algorithm 38 Algorithm 39 Algorithm 40 Algorithm 41 Algorithm 42 306 ...
Страница 318: ...APPENDIX Four carriers 307 ...
Страница 344: ...YAMAHA ...