Section 31: Functions Tab
T
ieline
Page 273
T E C H N O L O G Y
31.2.
Activation Rule
One way of looking at a User Function is to think in terms of a cause and effect
relationship. There are two aspects to a User Function – an action which
causes it to occur and the effect of that action or what it will actually change as
a result.
Before you can program what the effect of a function will be, you must
program what will cause a User Function to execute – its
Activation Rule
. In
other words which functional element of the codec will initiate a User Function.
For example, which external input, internal input,
FUNCTION KEY
or
SOFTKEY
will initiate a User Function
.
Perhaps the easiest way to conceptualize the
Activation Rule
element of a User
Function is to know that three things need to be programmed to set how it will
be executed:
1.
Decide whether a
FUNCTION KEY, SOFTKEY, HOTKEY,
internal
input, external input or a connection event will be used to execute a
User Function via
Category
;
2.
Decide which specific
FUNCTION KEY, SOFTKEY, HOTKEY,
internal
input, external input or connection event will actually be used to
execute a User Function via
Source
and
Key
; and
3.
Decide which
Trigger
will facilitate the specific
FUNCTION KEY,
SOFTKEY, HOTKEY,
internal input, external input or connection event
executing a User Function (Set via
Trigger
drop-down menu).
Following is a list of the elements within the
Category
section of the menu
and a description of them.
31.2.1.
Category Menu
As previously mentioned,
Category
sets whether a
FUNCTION KEY,
SOFTKEY, HOTKEY,
internal input, external input or connection event,
will be used to execute a User Function. There are five categories in the
drop-down menu as shown below.
Figure 82: Functions Menu - Category Drop-down Menu
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