MagicQ User Manual
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11.1.5
FX Parts
This enables the FX cycle to be repeated across a number of heads. When FX parts is 0 the FX is offset across the total umber
of heads selected in the FX. Using Parts the FX can be offset so that, for example the FX can be offset (with FX parts = 3) such
that the FX is offset other the first 3 heads, and then the next 3 heads, the next 3 heads, and so on. . .
The FX part can have the values “none”, “2s”, “3s” etc. For example when set to “3s” the FX will be played back spread over
the first 3 heads and then this will repeat over the remaining selected heads – i.e. heads 1,4,7,10 will do the same thing, heads
2,5,8,11 will do the same thing. When a “FX part” is selected, the “spread” determines how the FX is spread across the 3 heads.
11.1.6
FX Segments
FX segments work together with FX Parts to enable easy control of the relative offsets of different heads within a FX. FX
Segments are the number of adjacent heads that have the same offset.
So for example consider 12 heads.
Table 11.1: 100% FX spread (no FX Parts or FX Segments)
1
0%
2
8%
3
16%
4
25%
5
33%
6
41%
7
50%
8
58%
9
66%
10
75%
11
83%
12
91%
Table 11.2: With FX Segments = 2’s
1
0%
2
0%
3
16%
4
16%
5
33%
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