
Media-Store
Media-Store allows you to load stills, animations,
or audio files from the USB drive and make them
available across all buses on the switcher.
Keep the following in mind when working with the
Media-Store:
• Each Media-Store channel has a dedicated alpha
channel and does not need to use a second Media-
Store channel for the alpha.
• An FTP connection using RossLinq can be created
from an external device directly to a Media-Store
channel on the switcher.
Working With Media-Store
Animations
Media-Store animations are used for animated
backgrounds, branding "bugs", or media transitions.
You can set up an animation to loop, play
automatically when take on-air, play in reverse, or
even play at different speeds.
Keep the following in mind when working with
Media-Store animations:
• When you load an animation to an off-air Media-
Store channel, or the animation goes off-air with a
transition, the preview shows the cut point (
CutFr
)
for that animation, and not the first frame of the
video.
Loading Stills or Animations
Stills or animations can be loaded into Media-Store
channels either from USB or the internal cache using
the media number, or by browsing to the file.
Note:
The internal cache is used for sample images only and
cannot be used to store user stills or animations.
Media-Store File Specifications
Media-Store images and animations can be TGA,
PNG, or JPG file formats. For animations, the files
must be numbered to indicate the order they go in,
and the name and the number must be separated with
an underscore. For audio, 20-bit or 24-bit wav files
of the same name as the still or animation are used to
associate audio with a still or animation.
• Anim_001.tga
• Anim_002.tga
• Anim_003.tga
• ...
• Anim_100.tga
Together, these files are treated as a single animation
named Anim that is 100 frames long.
Note:
An animation must start with
_001
as the end of the
name of the first frame.
Files names cannot contain symbols such as
! @ # & *
( ) / , ? ' "
and cannot start with an underscore (_).
Media-Store Capture
Stills can be captured to either Media-Store from any
video input or a number of internal sources. You can
capture the still with or without alpha.
To Capture a Still
1.
Insert your USB drive into the USB Port on the
switcher. You must wait 5 seconds for the switcher
to recognise the USB drive.
2.
Click
Navigation Menu
>
Live Assist
>
Media
.
3.
Click the
MediaStore
x
for the Media-Store
channel that you want to capture into.
4.
Click a
Display
button to select the mode you
want the Media-Store channel in.
•
E/E
— electronic-to-electronic, or record,
mode allows you to record a still
•
P/B
— playback mode allows you to review
your still
5.
Click the
Source
button and select the video
source that you want to perform the capture of.
6.
Click the
Alpha
button to select whether you
want to capture the alpha signal (
Yes
) or not
(
No
). You must have an input BNC selected as the
capture source to capture the alpha.
7.
Use the
Capture Number
slider to select the
number for the image you want to capture.
8.
In the
Name
field, enter the name you want to
apply to the capture. The first part of the is the
number of the capture that you just selected.
9.
Click
Capture
to perform the capture. The new
media item is stored and the media number is
increased by one.
MediaManager
The MediaManager provides a graphical interface to
the operation of the Media-Store from. The layout of
the MediaManager window is stored in Perspectives.
The last loaded Perspective is used when the browser
is refreshed or opened.
From the Menu Bar at the top of the window you can
manage Perspectives.
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• Media-Store — Carbonite Black UltraChrome User Manual (v1.0)