
Memory Functions
A memory register is a snapshot of the current state of
the switcher that can include the MiniME
™
or chroma
keys. Up to 100 memory registers per MiniME
™
or
chroma key can be stored and recalled on the system.
Storing Memories
When you store a memory, you are storing the
complete state of that part of the system. This includes
keyer settings, transition rates, and source selections.
To Store a Memory
1.
Click
Navigation Menu
>
Live Assist
>
Memory
>
Store
.
2.
In the
Inclusions
area, select the MiniME
™
and
chroma key that you want to store the memory for.
3.
In the
Memory Store
area, click the
Bank
X
and
Mem
X
button for the bank and memory register
that you want to store to.
Tip:
The button will be lit if that memory register already
has a memory stored in it.
4.
Click
Store
to store the memory.
Recalling Memories
When you recall a memory, the existing configuration
replaced with the settings stored in the memory.
Keep the following in mind when recalling
memories:
• How a memory is recalled depends on the how the
Memory Attributes are set.
• Recalling a memory that includes a new Media-
Store item to be loaded from a USB drive may
result in the currently loaded item to be displayed
for a few frames while the new item is loaded.
• Enabling Memory AI mode changes the way key
elements are recalled. If a key is currently on-
air, the element for that key is recalled in the next
available off-air key. If there is no available off-
air keys, the element is not recalled. All resource
sharing is set to FLOAT mode so that key elements
may be recalled to other keys than originally stored.
To Recall a Memory
1.
Click
Navigation Menu
>
Live Assist
>
Memory
>
Recall
.
2.
In the
Inclusions
area, select the MiniME
™
and
chroma key that you want to perform the memory
recall on.
3.
In the
Memory Recall
area, click the
Bank
X
button for the bank you want to recall a memory
from.
4.
Click the
Mem
XX
button to recall the memory.
Tip:
Click
Undo
to undo the last memory recall.
Memory Recall Mode
The Memory Recall mode sets how a memory is
recalled. You can recall a memory using MemoryAI,
recall it as stored, or recall it with the mode that was
stored in the memory.
•
Memory
— the memory recall mode stored with
the memory is used
•
Program
— all elements are recalled as stored
(default)
•
MemoryAI
— current on-air elements are
unchanged and the transition area is configured to
take the on-air elements of the memory on-air with
the next transition
To Set Up the Recall Mode Memory Attribute
1.
Click
Navigation Menu
>
Live Assist
>
Memory
>
Recall
.
2.
Click a
Recall Mode
button to select the memory
recall mode you want to use.
•
Memory
— the memory recall mode stored
with the memory is used
•
Program
— all elements are recalled as
stored (default)
•
MemoryAI
— current on-air elements are
unchanged and the transition area is configured
to take the on-air elements of the memory on-
air with the next transition
Memory Attributes
Memory Attributes allow you to specify what
elements are recalled with a memory. These elements
include the background/preset buses, keyer bus, Aux
bus, chroma key, and Media-Store selections, as well
as keyer on-air status, and transition selections.
Memory attributes can be set both when the memory is
stored, and when it is recalled. This allows you to store
a set of attributes with a memory and then recall it as
stored, or override the attributes stored in the memory
and apply different ones when the memory is recalled.
A memory attribute does not need to be stored in the
memory to be recalled.
Tip:
It is recommended that if you are new to working with
memories, use the memory store attributes to set how you
Carbonite Black UltraChrome User Manual (v1.0) — Memory Functions •
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