O P E R A T I O N
Walls
350-11751-01 – updated October 2018
MediaWall V User’s Guide
46
RGB
H o w M u c h M u l l i o n C o m p e n s a t i o n D o I N e e d ?
To calculate the required amount of mullion compensation, in terms of inches and
pixels:
1.
Measure the active display area of one display device.
2.
Measure the display device’s bezel width and height.
3.
Divide the horizontal resolution by the width of the active display area. The
result is the number of
horizontal pixels per inch (HPPI)
.
4.
Divide the vertical resolution by the height of the active display area. The result
is the number of
vertical pixels per inch (VPPI)
.
5.
Multiply the left and right bezel widths (Step 2) by the HPPI (Step 3).
6.
Add the two values obtained in Step 5. This is the required amount of vertical
(X) mullion compensation.
7.
Multiply the top and bottom bezel heights (Step 2) by the VPPI (Step 4).
8.
Add the two values obtained in Step 7. This is the required amount of horizontal
(Y) mullion compensation.
Example
The following example calculation is based on a 24-inch (61-cm), 1920 × 1200
display panel with an active viewing area of 20.5 × 12.75 inches (52 × 32 cm). The
top, bottom, left, and right bezels all measure 0.75 inches (19 mm).
24 in (61 cm)
20.5 in (52 cm)
1920 px
0.75 in (19 mm)
0.75 in (19 mm)
0.75 in (19 mm)
0.75 in (19 mm)
12.75 in (32 cm)
1200 px