Leveraging Frame Lock/Genlock in OpenGL
With the
GLX_NV_swap_group
extension, OpenGL applications can
be implemented to join a group of applications within a system
for local swap sync, and bind the group to a barrier for swap
sync across a frame lock group. A universal frame counter is also
provided to promote synchronization between systems.
Frame Lock Restrictions
The following restrictions apply when enabling frame lock:
All frame lock display devices that are connected to the same
Quadro must have the same display-mode timings.
All display devices set as the frame lock client must have the same
refresh rate as the frame lock server (master) display device. If a House
Sync signal is used (instead of internal timings), all client display devices
must have the same refresh rate as the incoming house sync signal.
All X Screens (driving the selected client/server display devices)
must have the same stereo setting. Refer to the Linux README.
TXT
fi
le for instructions on how to set the stereo X option.
The frame lock server (master) display device must be on a Quadro
on the primary connector to the Quadro G-Sync II option card.
If connecting a single Quadro to a Quadro G-Sync II
option card, the primary connector must be used.
In con
fi
gurations with more than one display device
per Quadro, we recommend enabling frame lock
on all display devices on those Quadros.
NVIDIA Quadro G-Sync II User Guide
41
Содержание QUADRO G-SYNC II
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