Sync and Connection Status for the Server
Sync Status
Receiving
- Green indicates that a sync pulse is present.
Timing - Indicates whether the timing is locked to the sync signal
Grey: The timing is locked to the internal V-Sync.
Stereo
- Always green indicates that it is in sync with a timing signal.
Port Status
Out/Out is the normal indicator for the server device.
In/In indicates that the system is not selected as a
server or client and is not frame-lock enabled.
Sync and Connection Status for the Client
Sync Status
Receiving - Green indicates that a sync pulse is present.
Timing - Indicates whether the timing is locked to the sync signal
Green: The timing is locked to the signal on the frame lock
conector.
Red: Either no signal on the frame lock connector is
detected, or the lock to the signal has been lost
Stereo - Steady green indicates that the client’s stereo
timing is locked to the server’s stereo signal.
Port Status
Out/Out is the normal indicator for the server device.
In/In indicates that the system is not selected as a
server or client and is not frame-lock enabled.
Swap Sync
The application controls synchronization of buffer swaps (swap sync)
between applications. Proper connection and synchronization of the
timing signal are required for proper synchronization of buffer swaps.
See
Using the OpenGL Extensions
(page 55) for instructions on how
an application can use the extensions to accomplish swap sync.
NVIDIA Quadro G-Sync II User Guide
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