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LFP Quick Start Guide
24
The move is automatically assigned a move number for
identification and stored in the LFP. For example:
A->B MOVE GENERATED
PROGRESS: 100%
MOVE #8
11. Press
BACK
then test the move by using the following sequence:
11.1
RUN GENERATED MOVE
>
PLAYBACK SAME SPEED
.
11.2 When the panel displays
READY TO GOTO
, press
SELECT
to go
to the start position of the move. (When moving to the start
position, the panel displays
PERFORMING GOTO
.)
11.3 When the panel displays
READY TO SHOOT
, press
SELECT
to
begin playing the move. (When playing a move, the panel
displays
SHOOTING
.)
If necessary, you can stop a move at any time by using the
BACK
button.
To modify the move, see
Hint
If the LFP is set to wait for a sync signal (
CAMERA SETUP
>
CAM
SYNC
, see page 22) then the controller displays the message
AWAITING CAM SYNC
and playback of the move will not start
until a sync pulse is received from the specified sync source. If
you are using a sync source from the camera you must also start
the camera to start playback.
The message
CAM SYNC FAILED
appears if no sync signal is
received within the time that you specified in
CAMERA SETUP
>
SYNC TIMEOUT
.
Содержание LFP
Страница 22: ...LFP Quick Start Guide 18 The new fine tuned settings overwrite the previous settings for that button...
Страница 89: ...LFP Quick Start Guide 85 Notes...
Страница 90: ...LFP Quick Start Guide 86 Notes...
Страница 91: ...LFP Quick Start Guide 87 Notes...