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D I G I T A L P E R F O R M E R
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mixing and processing configuration that goes
hand in hand with your DP project, be sure to use
the file save features in CueMix FX to save the
896mk3 settings as a file in your DP project folder
for instant recall of all settings. See chapter 11,
“CueMix Console” (page 75) for complete details.
You can even set up your 896mk3 configuration file
as a DP startup clipping so that it automatically
loads when you open the project. See your DP
manual for details.
SYNCHRONIZATION
As you read through the following sections to
decide what form of synchronization you might
need with other devices in your studio, be sure to
consult “Making sync connections” on page 21 for
the proper hardware connections. Use the
synchronization diagrams to be clear about how
you will be synchronizing Digital Performer and
the 896mk3 to the other components of your
system.
Synchronizing digital audio connections
If you have devices connected to the 896mk3
digital inputs (optical or RCA S/PDIF), you need to
be concerned with the synchronization of the
896mk3’s digital audio clock with other devices
connected to it digitally (if any). For example, if
you have a digital mixer connected to the 896mk3
via an ADAT optical light pipe cable, you need to
make sure that their audio clocks are phase-locked.
For details, see “Choosing a clock source for optical
connections” on page 19 and “Making sync
connections” on page 21. If you don’t have any
digital audio devices connected to the 896mk3,
digital audio phase-lock does not apply to you.
Resolving directly to time code (with no
synchronizer)
If you need to slave Digital Performer and the
896mk3 to SMPTE time code, you can do so with
or without a dedicated synchronizer.
To resolve your 896mk3 directly to SMPTE time
code with no additional synchronization devices,
use the setup shown in “Syncing to SMPTE time
code directly” on page 22.
Resolving to video and/or time code with a
dedicated synchronizer
To resolve your 896mk3 to video and/or SMPTE
time code using an additional synchronization
device, use the setup shown in “Syncing to video
and/or SMPTE time code using a synchronizer” on
page 23.
USING A FOOT SWITCH
Use a foot switch connected to the 896mk3 to
trigger recording punch-in and punch-out, or any
other feature in Digital Performer that is assigned
to a computer keystroke. By default, the foot switch
triggers the 3 key on the computer keypad (which
toggles Digital Performer’s record button.) To
trigger a different set of keystrokes with the foot
switch, visit the MOTU Audio Setup. (See “Enable
Pedal” on page 41.)
EXCHANGING PROJECTS WITH AUDIODESK
Digital Performer can exchange projects with
AudioDesk. To open an AudioDesk project in
Digital Performer, open it in same way you would a
DP project. To export a project to AudioDesk, use
DP’s Save As command and choose the AudioDesk
2.0 file format.
Содержание 896mk3
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