javax.microedition.lcdui.GameCanvas to the bottom po-
sition of the key
Map the LEFT_PRESSED field in
javax.microedition.lcdui.GameCanvas to the left posi-
tion of the key
Supported
Map the RIGHT_PRESSED field in
javax.microedition.lcdui.GameCanvas to the right posi-
tion of the key
Supported
All methods and inherited methods for the Layer class
in javax.microedition.lcdui.game
Supported
All constructors, methods, and inherited methods for
the LayerManager class in
javax.microedition.lcdui.game.Layer
Supported
All fields, constructors, methods, and inherited methods
for the Sprite Class in javax.microedition.lcdui.game
Supported
Sprite Frame height will not be allowed to exceed the
height of the view window in
javax.microedition.lcdui.Layer
Any, limited by heap size
only
Sprite frame width will not be allowed to exceed the
width view of the view window in
javax.microedition.lcdui.Layer
Any, limited by heap size
only
Sprite recommended size
16*16 or 32*32
All constructors, methods, and inherited methods for
the TiledLayer class in javax.microedition.lcdui.game
Supported
MIDlet Queries to keypad hardware
Supported
Alpha Blending
Supported
Table 28 Gaming and keypad feature/class support for MIDP
Java ME Developer Guide
Chapter 21 - Gaming API/Multiple Key Press
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DRAFT - Subject to Change