The 3D Cast Member, 3D Text, and 3D Behaviors
471
6
For local behaviors, attach a trigger behavior to the same sprite. For public behaviors, attach a
trigger behavior to a specific sprite.
The Parameters dialog box appears. You can use this dialog box to control when the trigger
should work; what modifier keys, if any, are associated with the trigger; and to which sprite
group the trigger is assigned. (For more information about groups, see “About groups”
on page 471.)
7
Specify options in the Parameters dialog box.
8
Click OK.
About groups
The Parameters dialog boxes of the local and public action behaviors give you the option to assign
the behavior to a group. Groups let a single trigger initiate actions across multiple sprites. To
establish a group, select a name for the group and enter that name in the Parameters dialog box of
each behavior that you attach to the sprites in the group.
Because the triggers are sent to the group name rather than to a specific sprite number, there are
no reference changes to update when a sprite moves from one Score channel to another.
Содержание Director MX
Страница 1: ...Using Director MX Macromedia Director MX ...
Страница 12: ...Contents 12 ...
Страница 156: ...Chapter 4 156 ...
Страница 202: ...Chapter 6 202 ...
Страница 244: ...Chapter 7 244 ...
Страница 292: ...Chapter 10 292 ...
Страница 330: ...Chapter 12 330 ...
Страница 356: ...Chapter 13 356 ...
Страница 372: ...Chapter 14 372 ...
Страница 442: ...Chapter 16 442 ...
Страница 472: ...Chapter 18 472 ...
Страница 520: ...Chapter 19 520 ...
Страница 536: ...Chapter 20 536 ...
Страница 562: ...Chapter 23 562 ...
Страница 566: ...Chapter 24 566 ...
Страница 602: ...Chapter 27 602 ...