3-2
Performance Features
Overview
Objects
Throughout this manual, weÕll occasionally mention
objects
, which may sound a bit technical, so
weÕll explain.
Object
is the collective term we use to refer to any chunk of information that the
PC2 stores or processes. Many of these objects are invisible to you, but youÕll be working
regularly with the highest-level object types: programs, setups, and effects. When youÕre editing
programs, thereÕs a good chance youÕll work with another important object type: keymaps. You
might also use System Exclusive (SysEx) messages to store programs, setups or effects to an
external deviceÑor use a single SysEx message to store
all
the objects youÕve modiÞed while
editing.
Editors
In addition to the performance modes, thereÕs also a series of editing modes, where you can
make changes that affect each of the performance modes (or the entire PC2). Turn to Chapter 4
for details about editing.
The Internal Setup
The three performance modes are quite different from a musicianÕs viewpoint. The most
noticeable difference is the way the liquid-crystal display (LCD) looks in each mode, as youÕll
learn on page 3-6.
Behind the scenes, however, the performance modes arenÕt as different as they seem. In fact,
they have quite a bit in common. For example, consider that familiar controller the Pitch Wheel.
Push it up and you bend notes up; pull it down and you bend notes down. This works in all
three performance modes.
The Pitch Wheel does what it does because the PC2 is programmed that wayÑbut you could
program it for other functions if you wanted. In a
setup
, the Pitch Wheel can do something
different
in each zone
Ñand thatÕs true for all the assignable physical controllers: Mod Wheel,
sliders, pedals, and more.
In a
program
(Internal Voices mode or KB3 mode), things are different. From the viewpoint of
you the musician, programs donÕt
have
zones, so each physical controller can do only one thing,
but itÕs up to you to decide what each physical controller does. That information gets stored in
the
internal setup
, which has only one zone, but is otherwise exactly like a setup in MIDI Setups
mode.
Every program in Internal Voices mode uses the internal setup to determine the assignments of
the physical controllersÑand many other characteristics. Programs in KB3 mode also use the
internal setup (although some of the physical controllers in KB3 mode are programmed at the
factory to override the settings of the internal setup).
Effects and EQ
Whichever mode youÕre in, the PC2 can apply three-band equalization (EQ) to the programs
youÕre playing. You can also choose from a long list of digital effects, from reverb and chorus to
rotary-speaker effects,