The Dialed In Menu System
B-3
B.2
Tests
The
Tests
menu (see figure B3 for an outline) allows the user to test all major components and
assemblies in the game for proper operation.
Switch Tests
- test all matrixed or dedicated switches in the game. A screen will be displayed for
the selected group (
Matrixed Switches
or
Dedicated Switches
) showing the status of every switch
within the group. As you manually open or close switches, the status for each is updated on the
screen and you hear an audio response through the game’s speakers. In
Single Switch
test, you can
scroll through the entire list of switches and repeatedly open or close any single switch. The
Switch
History
screen displays the 24 most recent inactive-to-active switch transitions.
Coils
- test virtually any coil, magnet, motor or light in the game. A screen will be displayed, listing
all of the coils, magnets, motors and lights in the game that can be energized. You can auto-cycle
through the list one at a time, or repeatedly/manually trigger a single device.
LED Tests
- test the RGB LEDs in the game (feature and GI lighting).
Ordered LED Test
- you can step
through the list of RGB LEDs, one at a time, in hardware order, and test the color-producing capabil-
ity of each.
Grouped LED Test
- you can step through the list of RGB LEDs, one at a time, in grouped
order, and test the color-producing capability of each.
Rev Order LED Test
- basically the same as
the
Ordered LED Test
, except the LEDs are listed in reverse hardware order.
All LED Test
- all LEDs
(RGB and GI) will light at once, allowing you to test the color-producing capability of the entire chain
at one time.
GI Only Test
- allows you to test the color-producing capability of LEDs used for GI
purposes.
LED And Flash Test
- allows you to test the functionality of all CPU-controlled lighting in
the game at one time.
Display
- test the basic colors and alignment of images on the game’s LCD monitor. You can step
through several fundamental colors on the screen and superimpose a grid on it to check for proper
centering and alignment of displayed images.
Sound
- test the game’s sound system for proper balance and operation with sound effects, voices,
music and a wide variety of tones and sweeps.
Device Tests
- test all of the major game devices/assemblies (
Ball Trough
,
Theater Magnet
,
Statue(Betty) Diverter
,
Moving Target, Camera & Trap Door
) for proper operation. A specific
screen will be displayed for each device, allowing the user to repeatedly exercise it and ensure that
it is functioning correctly.
Tests
LED
Tests
Device
Tests
Switch
Tests
Figure B3. Tests menu tree.
Содержание Dialed in!
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Страница 15: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Страница 43: ...The Dialed In Menu System B 1 The Dialed In Menu System Section B...
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Страница 237: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Страница 312: ...Reference Diagrams Schematics D 76...
Страница 348: ...Reference Diagrams Schematics D 112 1 Fuse Locations In Bottom of Cabinet 4 2 3 In Backbox...
Страница 354: ...Reference Diagrams Schematics D 118...
Страница 355: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Страница 367: ...Appendices...