The Dialed In Menu System
B-4
Matrixed Switch Test
When you enter the
Matrixed Switch Test
, the LCD monitor will display the screen shown in figure
B4. A window highlighting locations/states of switches on the game’s playfield (at right in figure
B4) can be toggled on and off by pressing the
Start
button on the front of the cabinet. The play-
field window can be moved to the center or right side of the screen by using the
Up/+
or
Down/-
buttons. Each square in the playfield window corresponds to a matrixed switch. The color of the
square (in both the playfield window and the matrix itself) represents the current state of that
switch.
Active switches, regardless of their type, are displayed in bright green squares. Inactive opto
switches are displayed in light tan (if normally unblocked) or dark tan (if normally blocked) squares;
all other inactive switches are displayed in bright blue (if normally open) or navy blue (if normally
closed) squares. Bad switches (switches that have been inactive for approximately 60 balls played)
are displayed in red squares. Unused positions in the matrix are represented by gray squares; any
unused position that is registering active (an error) is represented by a brown square.
The driver (column) and return (row) numbers for each switch, along with corresponding wire
colors and I/O Board connector/pin numbers, are shown at the top and left side of the screen,
respectively.
You can simultaneously test as many switches as you like, or repeatedly test a single switch,
observing the results in the matrix and/or the playfield window. The game also provides an audible
response each time the state of a switch changes. Note: When adjusting a switch, the best method
for testing it is to roll a pinball over it, through it or into it.
To exit the
Matrixed Switch Test
at any time, press the
Back/Escape
button.
Figure B4. Matrixed Switch Test screen.
Содержание Dialed in!
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Страница 15: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Страница 43: ...The Dialed In Menu System B 1 The Dialed In Menu System Section B...
Страница 99: ...Game Parts Information C 1 Game Parts Information Section C...
Страница 100: ...Game Parts Information C 2 24 8 9b 9a 10 23 20 13 4 1 2 14 5 11 12 22 21 17 25 3 6 16 7 26 15 18 19 27 28 29 30...
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Страница 236: ...Game Parts Information C 138...
Страница 237: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Страница 312: ...Reference Diagrams Schematics D 76...
Страница 348: ...Reference Diagrams Schematics D 112 1 Fuse Locations In Bottom of Cabinet 4 2 3 In Backbox...
Страница 354: ...Reference Diagrams Schematics D 118...
Страница 355: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Страница 367: ...Appendices...