The Dialed In Menu System
B-21
Camera Test
When you enter the
Camera Test
, the LCD monitor will display a screen similar to that shown in
figure B21. A large window on the left side of the screen will show what the game's camera (in the
lower, center area of the backbox) currently "sees". Within that window, a green box will be placed
around (what the software determines to be) the "best match" for a person's face. Red boxes will
be placed around (what the software determines to be) "less accurate" face matches. You can wave
your hand around to test motion detection. When the software recognizes your hand moving, the
words "MOTION DETECTED" will appear, in green, in the center of the screen.
You select a sensitivity control to adjust (motion tracking or face recognition) with the
Up/+
and
Down/-
buttons. The currently selected control will be highlighted in white text. To make a
change, press the
Enter
button, then use the
Up/+
and
Down/-
buttons to specify a new numeric
value. You are providing relative sensitivity levels for the software to use to recognize faces and
detect motion. The game software will apply these levels to the camera image data during game
play in order to implement special features. Once you’re finished adjusting a numerical value, press
the
Enter
button once again to apply the change. To cancel the change, press the
Back/Escape
button.
To exit the
Camera Test
at any time, press the
Back/Escape
button.
Figure B21. Camera Test screen.
Содержание Dialed in!
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Страница 15: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Страница 43: ...The Dialed In Menu System B 1 The Dialed In Menu System Section B...
Страница 99: ...Game Parts Information C 1 Game Parts Information Section C...
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Страница 237: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
Страница 312: ...Reference Diagrams Schematics D 76...
Страница 348: ...Reference Diagrams Schematics D 112 1 Fuse Locations In Bottom of Cabinet 4 2 3 In Backbox...
Страница 354: ...Reference Diagrams Schematics D 118...
Страница 355: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Страница 367: ...Appendices...