7
SET–UP / GAME TESTING
TEST BUTTON
(TEST / SW5)
This button is used for factory burn–in of the game
electronics. It is also very helpful to be sure all game
functions work correctly. When in this mode, the following
things will happen:
Game release solenoid will cycle on and off
Displays will count down displaying similar
numbers. (Ex.: all 9’s or 8’s)
Beacon light will cycle on and off.
Closing any score (playfield) switch by throwing a
ball will create an audible sound.
Pushing the start button, coin switch or low ticket
micro switch will create an audible sound.
Game theme song will constantly play.
To exit the test mode, press the programming button.
AUDIO TEST BUTTON
(AUDIO TEST / SW6)
Pressing this button will cause the game’s theme song to
play. This is used to prove that the audio microprocessor is
talking to the logic microprocessor properly. This is a useful
Main P.C. Board troubleshooting procedure.
OPTIONS MODES
Please the setting information carefully BEFORE making
any adjustments. Failure to set options properly can yield
unexpected results.
PLEASE NOTE: THE VALUES PRE–SET AT THE
FACTORY HAVE BEEN FOUND TO WORK BEST
FOR MOST LOCATIONS.
MODE 00
(VOLUME)
This option is used to change the relative sound volume of
the game. “1” is the lowest the game can be set to play at
while “4” is the loudest. Each time the button is pushed, a
sound is played to make it easier to determine where the
volume level should be set. The factory default for this
option mode is “3”.
MODE 01
(COINS PER CREDIT)
COIN INPUT #1
This mode determines how many coins are needed to
create 1 credit for coin input #1. (This is also the only coin
input normally adjusted for most usage) This value can be
adjusted from 0–8. Setting a “1” would indicate 1 coin is
needed to obtain 1 credit. A “2” would indicate 2 coins are
needed to obtain 1 credit. Setting a “0” sets the game to
the “FREE PLAY” mode. The factory default for this setting
is “1”.
MODES 02–03–04
(COINS PER CREDIT)
COIN INPUTS 2–3–4
These coin input functions in an identical fashion to that of
MODE 01. These options are generally used in markets
that require the use of electronic multi–mechs. Consult our
service department if you have any questions regarding the
use of electronic multi–mechs.
MODE 05
(MULTI–CREDITS)
This mode can be used to create multiple credits for each
coin inserted. For example: setting a “2” would give you 2
credits for each coin inserted. The range for this option is
0–9. Setting a “0” turns this option off. The default for this
option is “0”.
Содержание Ice Ball
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