8
SET–UP / GAME TESTING
MODE 06
(CREDIT BONUS)
This option is used to create “Bonus Credits”. The way this
option works is as follows: if a “3” is set, for every 3 coins
put in AT THE SAME TIME, 1 extra credit would be given.
The range for this option is 0–9. Setting a “0” turns this
option off. The default value for this option is ”0”.
MODE 07
(BALLS PER GAME)
This option determines the STANDARD amount of balls
dispensed per game. This amount DOES NOT include any
other balls that may be dispensed by other option settings.
NOTE: THE NUMBER SET WILL DETERMINE HOW
MANY BALLS ARE DISPENSED PER GAME. THE
NUMBER IS NOT DETERMINED BY THE BALLS
KEPT IN THE GAME. THE NUMBER OF BALLS IN
THE GAME IS BASICALLY USED AS A BALL
SUPPLY. THIS AMOUNT SHOULD NOT BE
ALLOWED TO GO BELOW THREE (3) OR ABOVE
FIFTEEN (15).
The range for this option is 0–20. The default value for this
option is “9”. (The traditional balls per game value for alley
roller games).
POINT SETTING INFORMATION
IN SOME OF THE MODES BELOW, POINT VALUE
WILL BE DISCUSSED.
THIS GAME HAS THE ABILITY TO BE SET FOR 3
DIFFERENT POINT LEVELS. (DISCUSSED IN
DETAIL IN MODE 21.) WHENEVER POINT VALUES
ARE DISCUSSED, THE SIGNIFICANT (FRONT END
NUMBERS) ARE DISCUSSED. THE TRAILING
“00’S” ARE NOT IMPORTANT.
EXAMPLE: SETTING A “30” WOULD BE GOOD
FOR 300 OR 3,000 POINTS. SETTING A 300
WOULD BE GOOD FOR 3,000 OR 30,000 POINTS.
CALL OUR SERVICE DEPARTMENT AT:
1–716–759–0360
MODE 08
(EXTENDED PLAY POINTS)
When this mode is selected, the game will dispense
additional balls when a pre–determined score is reached.
THE GAME COMES STOCK SET TO DELIVER POINTS
BASED ON 1,000 POINT INCREMENTS. Therefore
setting a 300 in this mode would give an extended play
point value of 3,000. The range for this option is 0–9999.
The default value for this option is 300.
MODE 09
(EXTENDED PLAY BALLS)
This mode determines how many “Extended Play” balls will
be dispensed when the extended play points value (see
mode 08) has been reached. The range for this option is
0–20 balls. Setting a “0” will turn this option off, even if
mode 08 is active. The default for this option is “3”.
MODE 10
(DOUBLE POINTS)
This game has an option that will have the game double
the point value of 1 of the balls thrown during game play.
The time that the double point throw shows up varies from
game to game, but always shows up once during the
game. Setting a “1” turns this option on. Setting a “0” turns
this option off. The default for this mode is “1”.
MODE 11
(ATTRACT MODE)
This mode will play the game’s “Attract” mode when
selected. The attract mode consists of the game’s theme
song being played, along with the beacon light turning on.
The values for this mode (in minutes) is 0–30. Setting a “0”
turns the attract mode off. The default value for this mode
is “3”.
Содержание Ice Ball
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