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183
ifm Vision Assistant O3M
UK
Placeholder Replacement
Data type
Comments
Examples
Application
%4k
%4l
Minimum
z-position
(height) of the
object which
is predicted to
cause a collision
in [m] .
float (3 .1)
float (3 .2)
only valid for the
object for which a
collision is predicted
%tbd ==> e .g . results in
"0 .0", if the result for the
min z value of the object
was 0 .03 m
general text replacement
(used in standard text
primitives, cannot be used
for text bound to objects)
%0w
%4n
Maximum
z-position
(height) of the
object which
is predicted to
cause a collision
in [m] .
float (3 .1)
float (3 .2)
only valid for the
object for which a
collision is predicted
%0w ==> e .g . results in
"1 .8", if the result for the
max z value of the object
was 1 .787 m
general text replacement
(used in standard text
primitives, cannot be used
for text bound to objects)
%0x
Velocity in
x-direction in
[km/h] of the
object which
is predicted to
cause a collision .
float (3 .0)
only valid for the
object for which a
collision is predicted,
converted to km/h
%0x ==> e .g . results in
"7", if the result for the
velocity in x-direction of
the object was 7 .3 km/h
associated text
replacement (used only
for text bound to Object
overlay, cannot be used in
standard text primitives) -
therefore no object number
necessary
%0y
Velocity in
y-direction in
[km/h] of the
object which
is predicted to
cause a collision .
float (3 .0)
only valid for the
object for which a
collision is predicted,
converted to km/h
%0y ==> e .g . results in
"-2", if the result for the
velocity in y-direction of
the object was -1 .9 km/h
associated text
replacement (used only
for text bound to Object
overlay, cannot be used in
standard text primitives) -
therefore no object number
necessary
%0z
Velocity in
z-direction in
[km/h] of the
object which
is predicted to
cause a collision .
float (3,0)
only valid for the
object for which a
collision is predicted,
converted to km/h
%0z ==> e .g . results in
"0", if the result for the
velocity in z-direction of
the object was 0 .1 km/h
associated text
replacement (used only
for text bound to Object
overlay, cannot be used in
standard text primitives) -
therefore no object number
necessary
10%
Remaining time
in [s] until crash
will happen
if no reaction
(braking) is
done .
float (1 .1)
only valid if collision is
predicted
%10 ==> e .g . results in
"1 .3", if the predicted time
to crash was 1 .31 s
general text replacement
(used in standard text
primitives, cannot be used
for text bound to objects)
11%
Remaining
velocity in
case of crash
in [km/h] until
if no reaction
(braking) is
done .
float (3 .0)
only valid if collision is
predicted, converted
to km/h
%11 ==> e .g . results
in "7", if the predicted
impact velocity was 6 .9
km/h
general text replacement
(used in standard text
primitives, cannot be used
for text bound to objects)
12%
Own vehicle yaw
rate received on
CAN bus in [°/s] .
float (3 .1)
only valid if externally
supplied, converted
to deg/s
general text replacement
(used in standard text
primitives, cannot be used
for text bound to objects)
13%
Own vehicle
velocity received
on CAN bus in
[km/h] .
float (3,1)
only valid if externally
supplied , converted
to km/h
%13 ==> e .g . results in
"23 .5", if the velocity on
CAN send to O3M was
23,5 km/h
general text replacement
(used in standard text
primitives, cannot be used
for text bound to objects)
7%
%4s
Minimum
Distance of the
object which
is predicted to
cause a collision
and the vehicle
in [m] .
float (3 .1)
float (3 .2)
smallest value for:
(x value of the crash
predicted object)
minus (extrinsic
calibration for x)
%07 ==> e .g . results
in "6 .7", if the minimum
distance between the
vehicle and the object
was 6 .72 m
general text replacement
(used in standard text
primitives, cannot be used
for text bound to objects)
%4t
%4u
Minimum x-value
of the nearest
object in zone 1
in [m] .
float (3 .1)
float (3 .2)
only valid for the
object triggering
zone 1
%tbd ==> e .g . results in
"4 .2", if the result for the
Min x value of the object
triggering zone 1 was
4 .157 m
general text replacement
(used in standard text
primitives, cannot be used
for text bound to objects)