CHAPTER 5
DMX Programming Basics and Quick Start
40
DLHD Digital Light User Manual
To determine each device’s DMX Start Channel, identify the footprint of every device on the
universe. The device’s footprint is the number of consecutive DMX channels it requires and is
determined by the channels in the fixture’s protocol. The fixture’s DMX channel footprint must
not overlap any other device’s channel footprint on the link. When two devices on the same DMX
universe have overlapping channel footprints, one or both devices will be disabled or behave
erratically.
Once you have determined the footprint of your device, a simple formula for finding the last valid
Start Channel on a standard DMX512 link is:
512 – the unit’s channel foo 1
Digital Lighting Products
The channel range for your Digital lighting product will depend on the model, the Protocol mode
and the number of Graphic objects you select. DL.3 and Axon media servers running Version 2.0
fixture software all provide individual and composite graphical control for up to nine Graphic
Objects. DL.2 fixtures can control up to four Graphic objects. You can influence the footprint of
the fixture on a DMX link with the protocol you select and the number of graphic objects you
implement.
Select the protocol level in the fixture’s onboard menu system for DLHD, DL.3 and DL.2 fixtures
or through the CMA for Axon HD, Axon and any Digital Light server (see Viewing Server
Configuration on page 276). For a table of channels for Axon HD media server protocol, download
the Protocol document from the High End Systems website at
http://www.highend.com/
support/digital_lighting/axon.asp
.
# of Graphic
ObjectLayers
Footprint on a Standard DMX512 Link
High Definition
Version 2
Axon HD
DLHD
DL.3
Axon
DL.2
0
57
66
76
55
76
1
102
111
121
100
121
2
147
156
166
145
166
3
192
201
211
190
211
4
237
246
256
235
256
5
282
291
301
280
6
327
336
346
325
7
372
381
391
370
8
417
426
436
415
9
462
471
481
460
10
507
Содержание DLHD High Definition Digital Light
Страница 8: ...viii DLHD Digital Light User Manual...
Страница 66: ...CHAPTER 5 DMX Programming Basics and Quick Start 44 DLHD Digital Light User Manual...
Страница 74: ...CHAPTER 7 Graphics Engine Overview 52 DLHD Digital Light User Manual...
Страница 128: ...CHAPTER 12 Global Functions Collage Generator 106 DLHD Digital Light User Manual...
Страница 226: ...CHAPTER 13 Effect Mode Options Descriptions 204 DLHD Digital Light User Manual...
Страница 230: ...CHAPTER 14 Synchronizing Content 208 DLHD Digital Light User Manual...
Страница 284: ...CHAPTER 16 CMA Warp Editor 262 DLHD Digital Light User Manual...
Страница 318: ...APPENDIX C Safety Information 296 DLHD Digital Light User Manual...