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FIC MB05W Service Manual
1-82
FIC MB05 Service Manual
Compliant with ANSI/TIA/EIA
–
644-1995 spec
Integrated PWM interface for LCD backlight inverter control
Bi-linear panel fitting
. Tri-view support through LFP interface, DVO B/C port, and CRT
Internal Graphics Features
Ø
. Up to 64 MB of dynamic video memory allocation
Ø
. Display image rotation
Ø
. Graphics core frequency
Ø
. Display core frequency at 133 MHz or 200 MHz
Ø
. Render core frequency at 100 MHz,133 MHz, 200 MHz
Ø
. 2D graphics engine
n
Optimized 128-bit BLT engine
n
Ten programmable and predefined monochrome patterns
n
Alpha Stretch BLT (via 3D pipeline)
n
Anti-aliased lines
n
Hardware-based BLT Clipping and Scissoring
n
32-bit Alpha Blended cursor
n
Programmable 64 x 64 3-color Transparent cursor
n
Color Space Conversion
n
Three Operand Raster BLTs
n
8-bit, 16-bit, and 32-bit color
n
ROP support
n
DIB translation and Linear/Tile addressing
Ø
. 3D graphics engine
n
3D setup and render engine
n
Zone rendering
n
High quality performance texture engine
n
Viewpoint transform and perspective divide
n
Triangle lists, strips and fans support
n
Indexed vertex and flexible vertex formats
n
Pixel accurate fast scissoring and clipping operation
n
Backface culling support
n
DirectX* and OpenGL* pixelization rules
n
Anti-Aliased lines support
n
Sprite points support
n
Provides the highest sustained fill rate performance in 32-bit color and 24-bit W
mode
n
High quality performance texture engine
n
266-MegaTexel/s peak performance
n
Per pixel perspective corrected texture mapping
n
Single pass texture compositing (multi-textures)
n
Enhanced texture blending functions
n
Twelve level of detail MIP map sizes from 1x1 to 2k x 2k
n
Numerous texture formats including 32-bit RGBA
n
Alpha and Luminance maps
n
Texture chromakeying
n
Bilinear, trilinear, and anisotropic MIP map filtering
n
Cubic environment reflection mapping
n
Dot product bump-mapping
n
Embossed bump-mapping
n
DXTn texture decompression
n
FX1 texture compression
n
3D graphics rasterization enhancements
n
One Pixel per clock
n
Flat and Gouraud shading
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