VWC-44
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11.3.4 [Identify]: Verify final 3D settings
If still can’t verify “R” & “L” characters in both eyes, please check below again:
Is the screen for 3D display?
Are the Glasses and polarizers the same types and paired for the RH & LH eyes?
Please check from [Output Format] menu and make sure [Right Eye Frame] is connected with RH
eye projector and [Left Eye Frame] is connected with LH eye projector.
Is the Blue Ray player PlayStation set to [Auto 3D] or [1080p frame packing] mode for 3D signal
output?
If Side by Side or Top-Bottom 3D formats are used, please check the aspect ratio in video
source
output to make sure
AV-BOX
will receive full screen image.
Is there any HDMI or signal source compatibility issue and only one projector shows image?
Are the HDMI cables qualified and the length not too long?
After the above procedures, apply 3D signal source and wear 3D glasses, user can enjoy the most
comfortable and healthy 3D system. It is the best solution for children with minimum harm to the eyes.
12 Active 3D applications
For DLP-Link or Nvidia 3D Vision active 3D display, user needs to provide 100/120Hz signal to
projectors integrated with either DLP-Link 3D Ready or Nvidia 3D Vision capability. If multiple projectors
are used, shutter glasses will only synchronize with one emitter among these 3D Ready projectors.
VWC-44
can support 100/120Hz frame sequential 3D signal up to full HD and also 1080p 24Hz frame
packed 3D format from Blue Ray player, execute geometry warp, edge blending or stacking for these
signals and and output 720p or XGA 120Hz signals for active 3D display.
In multiple projector active 3D applications (edge blending or stacking), please select DLP projector with
“3D Ready” function. The projector should be able to select [3D enable] and [3D Sync] functions
separately because only one projector in edge blending can enable [3D Sync] and all the other
projectors shall Enable 3D but turn off [3D Sync] to let the glasses only synchronize with one signal.
Please note that after edge blending in active 3D system, it will not support side by side and top/down
3D signal because once this kind of 3D signals have been gone through geometry alignment, the image
location will be also changed. It can’t show correct 3D effect. Please also note that multiple projector
active 3D system may meet R/L inverse image issue. User needs to swap R/L channel through glasses
or projector.
Activate [Identify] menu to show
“R & L” characters on the screen
simultaneously to verify the final
3D settings in the system.
RH eye should see only “R” and
LH eye should see only “L”.