7.2.12. Sample Envelope
Although the Mellotron V has a macro envelope, each sound region can have its own
envelope, which will work in addition to that macro envelope. For more information about
the Macro Envelope please read the
Individual envelopes values may be added or subtracted by the Macro Envelope values.
♪
: An envelope can be a powerful tool to change a sample playback behavior, and the sample sound
nature.
7.2.12.1. Att (Attack)
The Attack segment defines how long it takes the sound to reach maximum volume. Faster
attack times may give the sound a percussive nature, while slower attack times will give the
sound a pad or ambient nature.
The Attack time in this field may go up to 30 seconds (30.0 s), and may be as short as
0.001 second (1 millisecond). By default it assumes 0.001 s, which means the natural attack
of the sound is preserved.
♪
: Since we are working with samples, the envelope values have to be understood in that context.
If a sample has a slow attack on its own, defining a fast attack with this parameter will not have any
effect. The natural sample envelope contour has to be taken into account also.
7.2.12.2. Dec (Decay)
The Decay segment defines the time it takes for the sound, after reaching the maximum
volume, to fall into the defined Sustain volume. Like it happens with all the other envelope
segments, this has to take into account the natural sample envelope (volume) contour.
Also, if the Sustain level is placed at the maximum value (1.00) this value will not have any
effect on the audio.
Decay time may be as short as 0.001 s and as long as 30.0 s. By default, it assumes 0.100
seconds.
7.2.12.3. Sus (Sustain)
This is a volume value. It defines the volume at which the sample will play when the sustain
point is reached, after the envelope finishes the Attack and Decay segments.
By default, the Sustain is at the maximum volume (1.00), which means that the Envelope
Sustain will have no influence in the sound.
If the Sustain point is placed at 0.00, when the envelope reaches the Sustain it will produce
no sound. This, coupled with fast Attack and Decay times, can turn almost any sound into a
percussive sound.
Range goes from 0.00 (no sound) up to 1.00 (full sound).
Arturia - User Manual Mellotron V - TAPES AND SAMPLES MANAGEMENT
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